this post was submitted on 31 Mar 2025
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I feel that; to me, the open-world ones are where it's at, but people barely do that anymore
I find the problem with open world games tends to be that it's really hard to have any depth in them. Since the player can go anywhere and do quests in whatever order they stumble upon them, it's hard to have interesting progression and development of the world. I find I prefer the hub model Bioware uses where you have sort of open worldy segments that are stitched together into an overarching story.
That latter point is especially the case; the progression aspect is definitely a problem.
Yeah, I agree with the BioWare approach.