this post was submitted on 10 Feb 2025
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Hiratsuka Raichō, born on this day in 1886, was an anarchist writer, journalist, political activist, and pioneering Japanese feminist. Her efforts helped legalize Japanese women joining political organizations in 1922.

Upon graduating from university, Hiratsuka founded Japan's first all-women literary magazine, Seitō (青鞜, literally "Bluestocking"), in 1911.

Hiratsuka began the first issue with the words, "In the beginning, woman was the sun", a reference to the Shinto goddess Amaterasu, and to the spiritual independence which women had lost. Adopting the pen name "Raichō" ("Thunderbird"), she began to call for a women's spiritual revolution.

Hiratsuka also founded the New Women's Association with fellow women's rights activist Ichikawa Fusae. It was largely through this group's efforts that the Article 5 of the Police Security Regulations, which barred women from joining political organizations and holding or attending political meetings, was overturned in 1922.

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[–] [email protected] 11 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

me when I think about Undertale again (it is both artistically-inspiring and daunting to me, almost every time I do think about it I find a new angle to think about it from, it was a formative experience as an impressionable listless middle-schooler, fundamentally shaped my creativity, and I live in awe and fear of Toby Fox. also, I hope those little MS-DOS sprites are happy in my unblemished save) k-pain

[–] [email protected] 8 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

don’t tell Leathe one-and-only reason CrossCode takes the number one slot instead of the number two in my favorite games is that I consider Undertale more along the lines of “a thing that happened to me”

sorry bb I still love you more than life lea-sad it’s just, like, y’know, it’s Undertale.

[–] [email protected] 8 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Undertale is also my the go-to for the games as art debate. It’s a truly rich narrative that can only take place within the context of a video game and is enhanced knowing the history of RPGs. You cannot recapture it in any other medium without genuinely losing something that elevates it. It’s the easiest and the most-credible thing I can point to and say “that is art that works and thrives specifically because it is a game”

[–] [email protected] 7 points 3 weeks ago (2 children)

going to the Wikipedia page and getting unreasonably offended and incensed in retrospect that it didn’t take any award home from The Annual Geoff Keighley Show nor was it even nominated for Best Narrative, let alone GOTY dennis-stare this is my Citizen Kane snubbed at the Oscar’s moment. you’re telling me Fallout 4 was up there on the GOTY nominations in the Undertale year? even if this is fundamentally a clown show, I still have to ask, was your mind inhibited by some sort of ingested substance?

[–] [email protected] 7 points 3 weeks ago* (last edited 3 weeks ago)

I might be misremembering stuff but I feel like back then award shows were even more of a big bois club then today. Meaning that if you arent AAA or REALLY popular you dont have a shot at winning.

I could see Undertale winning nominations if it was released today and as successful as back then. Even though I doubt it would win GOTY due to biases.

Undertale isnt in my top 10 but I will never be suprised to find it in someones top 10.

[–] [email protected] 2 points 3 weeks ago

I also like the bit where you go on a spaghetti date with the silly skeleton man. that's the real art :)

serious tho, I wonder if deltarune will have even a fraction of the legacy. it's much harder to do that as this years long project, even one with the depth in character, world, and themes DR has. undertale just hits you like a truck, then you go back in and it hits you again; there are few games that have done metatextuality within games, and none that have done it as well as UT

[–] [email protected] 8 points 3 weeks ago

I played it as a college grad and at the time I was thinking "wow this really would have smoothed out some rough times back in my teenage years"

At that age demographic, media has an incredible responsibility to the consumer, it can be what keeps their mushy brains from collapsing inward, and all the extra attention it paid to showing you how to think about the characters outside of the context of the game really paid off for it