this post was submitted on 03 Feb 2025
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Idk if it's my favorite but it's one that I've played a lot recently:
Cassette Beasts would be better without fusion. It's so strong that it is necessary (sans grinding) for a lot of boss fights, and it's very cool and dramatic when the combat music's lyrics start, but going from two to one party member reduces the complexity of fights so much that they become less enjoyable.
A couple years back I went through a binge of three different indie monster-tamers on my switch. I thought Cassette Beasts was the least interesting. I was engaged enough to more or less 100% it (pre-dlc), but then I dropped it and barely thought much of it afterwards.
I remember Nexomon Extinction had meh gameplay, but the artwork was pretty, and the story, characters, and dialogue were all really engaging and often funny and kept you moving. Monster Sanctuary was basically the exact opposite, where the plot was totally forgettable and the art was mediocre, but the game mechanics were really well-thought out and fun. I still come back to that one periodically. Cassette Beasts was basically in the middle of these two extremes, it did everything well, but there weren't any aspects of the game that went far enough beyond "done well" to stand out as memorable.
I have not played monster sanctuary but I did love cassette beasts. I actually like the combat a lot. The shifting types and status effects made combat very puzzley sometimes, I just think going down to one monster negated that a bit.
Also I think their monster design ruled.
Look at Traffikrab
Look at Candevil
This is Tokusect, it is both a moth and a power ranger
Traffikrab is definitely a great design.