this post was submitted on 16 Jan 2025
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Plenty of games, especially strategy and simulator games, have game mechanics related to politics or economics. From Recettear’s “Capitalism Ho!” to Hearts of Iron 4’s focus trees, political descriptions can be added to flavor game mechanics, and because different game devs have endless variation in personal worldviews, these additions can be absurdly bad at times. Even if the mechanic itself is good, it can have dunk-worthy labelling. Post the worst that you can think of, even if they come from an otherwise great game.

I’ll start: In Civilization VI, different government types you choose have different slots for policy cards, which let you select political policy bonuses for your civilization. In the modern age, two of the government types you can choose are “Democracy” and “Communism”. Already this is liberal drivel conflating Communism with non-democracy and “authoritarianism”. But the policy slots for these governments are even dumber, as Democracy gets more “diplomatic” and “economic” policies, and Communism gets more “millitary” policies. Famously, America and the west (clearly what Democracy is inspired by) never destabilized the world with arms manufactoring and invasions, I guess.

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[–] [email protected] 9 points 1 day ago* (last edited 1 day ago)

The way the religious government was treated is weird. The really bad parts are treated too nicely and the bad but not remotely as bad as historical examples too harshly. Apparently if I declare food horders and murderers as sinners to be violently punished (in the middle of a famine apocalypse) that's roughly as bad as becoming god emperor and doing unthinkable things for power.

Yeah, just killing the bastards would have been less cruel, but when people do that you said they're evil anyways! Make up your mind Frostpunk.