this post was submitted on 16 Jan 2025
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Plenty of games, especially strategy and simulator games, have game mechanics related to politics or economics. From Recettear’s “Capitalism Ho!” to Hearts of Iron 4’s focus trees, political descriptions can be added to flavor game mechanics, and because different game devs have endless variation in personal worldviews, these additions can be absurdly bad at times. Even if the mechanic itself is good, it can have dunk-worthy labelling. Post the worst that you can think of, even if they come from an otherwise great game.

I’ll start: In Civilization VI, different government types you choose have different slots for policy cards, which let you select political policy bonuses for your civilization. In the modern age, two of the government types you can choose are “Democracy” and “Communism”. Already this is liberal drivel conflating Communism with non-democracy and “authoritarianism”. But the policy slots for these governments are even dumber, as Democracy gets more “diplomatic” and “economic” policies, and Communism gets more “millitary” policies. Famously, America and the west (clearly what Democracy is inspired by) never destabilized the world with arms manufactoring and invasions, I guess.

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[–] [email protected] 71 points 1 day ago (1 children)

CIV is hardcore lib "love knows no bounds" utopia from the 90s, except when they made fascism the requirement for Mount Rushmore that was good

[–] [email protected] 18 points 1 day ago (1 children)

that was civ3 right? very funny effect, the same as nuclear BJP ghandi

[–] [email protected] 12 points 1 day ago (1 children)
[–] [email protected] 13 points 1 day ago (1 children)

also the last civ with Mao tse tung :(

[–] [email protected] 6 points 1 day ago