this post was submitted on 21 Nov 2024
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Working in 3D is hard no matter the program. Learning how to do it well requires a good grasp of geometry, boundary logic, extrusion and cuts. Basically if you know how to look at a block and what cuts you need to make from it to create something, you can make anything, but if you are thinking of it as a drawing program, it is significantly different.
Animation is awful though and I am very bad at it.
my math fundamentals are decent, it's the gulf between what i expect to be able to do and what i'm able to look up and figure out how to do that's a lot of my problem.
the subdivisions and patterns i can see as a human are meaningless to the machine and functions like select similar, shrinkwrap and select edge loop are so dumb it's frequently faster to drag select hundreds of edges two at a time to fill a gap with faces, or vertices one by one to remove part of something
Yup, sometimes it works fine, sometimes it doesn't can only experience can kinda tell the two conditions apart.
I feel like I clicked way better with parametric 3d software than with blender.
I still want to learn blender though, I bought myself hard surface stuff and printed out shortcuts. I just need some life stability. (Also, sometimes I butt up against something where I'm like "this would be trivial in solidworks!", very frustrating)
Absolutely. As much of a pain in the ass the software is, I also prefer Solidworks.
Is there a way I can study/learn about this stuff aside from trial and error?
I've always felt like I should understand the basic theory of how to do 3D modeling (and why it's done that way), but tutorials are always crash courses in how to navigate the UI.
Not sure. I learned how to do it through school, where we basically had about 3 months of class that was UI crash course, and from there it was about a year of theory, particularly focused in assembly and CAD.