this post was submitted on 25 Oct 2024
48 points (100.0% liked)
games
20535 readers
391 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
HOT TAKE: Star Fox Zero is the best entry in the franchise since 64. It delivered on every single thing the fans of SF64 wanted but because it got bundled with a controller gimmick that's all anyone could talk about, even though every other game that has motion aiming gets praised to high heaven because it's objectively a better way to aim a gun than a second thumb stick.
It was hard for me to experience the better gameplay you're talking about because the controller gimmick was mandatory and very unfun for me to play with. I wasn't particularly fond of other games using that second screen as a mandatory inclusion, either. Also, because it's a story rehash, it felt more like a pretty but clumsy SF64 remaster than a new game.
The opening cinematic was amazing and should have been its own movie/show, though.
I mean it's all subjective but I personally liked the controls and I'm sad about how hard they were rejected by the masses I do dream of a Switch port that makes them optional though, because I feel like the game itself deserves a second shot. There's a lot to like in the campaign (except for that helicopter level).
I don't want to yuck your yum there, so I'll just share frustration that Star Fox is probably mothballed indefinitely now.