this post was submitted on 04 Aug 2024
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Why in the hell did Sega not put up any sort of anti pirating safeguards on this thing? Even my buddy who was always talking about how dreamcast was the best system, had a stack of all the Dreamcast games copied, because the Dreamcast would read and play copied games.
It was killed by its own fan base and lack of anti pirating
I don't think any consoles had decent anti piracy back then. Dreamcast had some, but got beaten. They were routinely being chipped for piracy up to the Xbox 360 era. I remember that well because people at work laughed at me for buying games, and then MS banned them all on one day and they had to buy new ones to be able to carry on playing online.
It was killed by the PS2. That thing was a juggernaut, and Sega just couldn't compete. Xbox and Gamecube hadn't even launched before Sega threw the towel in. They just couldn't get any traction and got out of the console market before they went bankrupt, selling at ever more unsustainable losses.
They're still around, so it was probably the right decision in hindsight.
I remember original Xbox being the first console that banned people for modding their console. I and everyone I knew had modded PS1 and PS2.
The PS2, bad third-party relationships, and a limp Western market strategy. Even with competent management it's quite possible, even likely it still would have been the last console Sega produced, but it could have gone a full generation with better support.
Oh but it did, first the GD-ROM that had 1GB and the only way to get the games into a CD was to cut the assets making it a worse experience and... playing recorded CD-ROMs on a Dreamcast was a very efficient way to destroy its drive.
Bernie Stolar was also to blame because he was the reason a majority of the Dreamcast library was not localized outside of Japan