this post was submitted on 12 Jun 2024
136 points (100.0% liked)
games
20521 readers
453 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Didn't this same game have to remove parking requirements because they made American-style cities a horrible sea of asphalt?
There was an interview with the lead designer of the 2013 iteration of SimCity in which he said that they tried to model cities as closely as they could, but one of the big things they had to abandon was parking lots because of how much space they take up. Like, it would have made the game unplayable, so they decided to model parking by putting it “underground” i.e. all the cars basically exist in a parallel dimension when they aren’t on the road. The same thing would apply to any remotely realistic city builder. You can either model parking properly and have gigantic asphalt wastelands occasionally interrupted by a shopping mall, or you can use magic to deal with cars.
One thing that I found kind of interesting is that you literally can’t make a pedestrian-only city in the base version of Cities: Skylines. Things like garbage pickup and emergency services require having roads and vehicles. You have to get a DLC to even create pedestrian areas, let alone try and create a car-free city. That’s how deep the car ideology goes.