this post was submitted on 06 Jun 2024
534 points (100.0% liked)

196

16542 readers
2257 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 18 points 5 months ago (2 children)

its for cutscenes. because without it, you get situations that happen a lot on underpowered devices (e.g the switch) where when you DO hit a cutscene, something looks very low res and low detailed because it was designed to be looked from afar with low performamce impact. It draws away from the immersion factor.

a common situation are games on mobile that are also playable on console/pc (e.g some gacha rpgs). Some character models use texture normal maps and not physical 3d models, so when you look at them zoomed up, it looks really off.

[–] [email protected] 5 points 5 months ago

Immersion aside, I appreciate the craft that goes into realistic in-engine cutscenes. Making something look good, without pre-rendering, is a particularly challenging constraint.

[–] [email protected] 3 points 5 months ago

I mean I played a lot of games where characters' mouths didn't move during cut scenes. We passed "good enough" over a decade ago.