this post was submitted on 21 Jul 2023
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Real talk: I'd rather kill my hour bashing my head against something challenging then progress actively through something not challenging. "Beating the game" just isn't a drive for me. I play while it's fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don't care to "finish" it.
But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.
Depends on the kind of game I think. Certain games I do play for the challenge (FromSoft, TBT, RTS, rogue-likes and lites). Others I'm playing for Story (RPGs).
I think a good example of a game that was too difficult (for me) but had an engaging story that I wanted to play was Celeste. I hate precision platformers. But they Devs knocked that out of the park in terms of accessiblity options so I could tweak it until it was enjoyable for me, and enjoy a beautiful story with beautiful music.