this post was submitted on 01 May 2024
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Funny: Home of the Haha
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This was me for years.
And then I had to write some software that needed to visualise a rotary milking platform which is a circle, divided into segments, with different parts of each segment showing different things at different times.
Oh, and since it's rotary, the circle had to be animated and rotate in sync with the actual milking platform.
Oh and different clients had different numbers of bays in their platforms so I couldn't hardcode anything, it had to dynamically draw the platform, animate it and respond to events like window size change.
Suffice to say I had to drag highschool geometry out from the graveyard of my brain
Any code you can share? I'm interested in finally learning how to apply some simple geometry maths to my programming, but I failed math in school.
Check out 3d graphics related stuff, there's a ton of geometry used there, whether you're ray tracing or using 2d projection.
A ray tracer is basically made up of:
And that's basically it. It will be slow without optimizations but it's cool af seeing your renders. And you can improve on it from there if you want. Though a warning: you might get obsessed with analysing different visual phenomena and thinking about how to render something like that for a while after doing this, which might also lead to gaining a critical eye for where 3d engines fail to be accurate.