Unpopular Opinion
Welcome to the Unpopular Opinion community!
How voting works:
Vote the opposite of the norm.
If you agree that the opinion is unpopular give it an arrow up. If it's something that's widely accepted, give it an arrow down.
Guidelines:
Tag your post, if possible (not required)
- If your post is a "General" unpopular opinion, start the subject with [GENERAL].
- If it is a Lemmy-specific unpopular opinion, start it with [LEMMY].
Rules:
1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
2. Be civil.
Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry. Please also refrain from gatekeeping others' opinions.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Shitposts and memes are allowed but...
Only until they prove to be a problem. They can and will be removed at moderator discretion.
5. No trolling.
This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
Instance-wide rules always apply. https://legal.lemmy.world/tos/
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Lmfao. Having recently graduated from a Game design school, let me tell you that making a game accessible isn't nearly as complicated as you seem to think.
It's mainly baout making games more customisable.
Difficulty level, the option to change input, different colour filters to cater to vision impairment, etc.
Adapting games to the most disabled/impaired also helps to accommodate the less disabled and everyday joe.
Having customisable input helps people who are left-handed enjoy games for example.
Having the option to have more contrast can help people who are playing in the sun by making the screen more comprehensible.
The part of game development that takes the longest is the game development in itself.
Designing the game, making sure everything makes sense, establishing the artistic direction, producing the assets, optimising everything, game testing, etc.
Excluding a whole part of the population for a minuscule part of the game development process is just ridiculous.