19
One-shot idea (hexbear.net)
submitted 5 days ago by [email protected] to c/[email protected]

Players walk in to prefilled character sheets. Their characters are all peons in a battle that’s about to commence. Every time they die, they raise in rank and in level. They retain the memories they’ve gained while being other people and can choose which army to side with when they enter their next body.

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[-] [email protected] 5 points 5 days ago
[-] [email protected] 3 points 5 days ago

I was thinking you could start at an encampment the night before and gradually reveal a narrative as you move up through the ranks and learn more of what’s going on

[-] [email protected] 4 points 5 days ago

Individual players choosing sides could get messy fast, but it sounds like an interesting idea. Paizo are doing something akin with one of their next adventures, with the players spending the first chapter as low level refugees, then soldiers in the war in the second chapter, then high level knights defeating the source of the war in the final chapter.

[-] [email protected] 3 points 5 days ago

What is the name of that adventure? Are the characters the same with a time jump or different characters?

[-] [email protected] 3 points 5 days ago

Claws of the Tyrant, and it's different characters for each. Also I was wrong about it being upcoming, it released last month.

[-] [email protected] 2 points 4 days ago

This sounds similar to the funnel in Dungeon Crawl Classics RPG, but you actually get stronger.

[-] [email protected] 2 points 5 days ago

I ran a Pathfinder game that basically functioned like a rouge lite. Every time you died you get to keep one piece of loot, a chunk of gold and some xp. The treasure was used to upgrade the starting town, adding merchants and temples ect. No story at all though just tons of dungeons.

this post was submitted on 27 May 2025
19 points (95.2% liked)

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