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Eden v0.2.0-rc2 (git.eden-emu.dev)

Eden - The Eden Nintendo Switch Emulator

This release contains a myriad of performance improvements and graphical fixes, alongside general UI and UX improvements, internal improvements, and much more. There are a ton of changes--far too many to go over here--so as always, go through the full changelog yourself for more details.
Universal

10

Ah, timings. The infamous Horseman of Timings.

This post is going to be about a decision I'm taking for melonDS, but first, I'll write about my recent research regarding two old timing issues. I found it very interesting to dig into those games and figure out how they work.

[-] falseprophet@piefed.social 2 points 5 days ago

Sorry, I missed that was not possible to read the whole thing. Sadly I do not have a readable link.

8

DREAMM, developed by Aaron Giles, is an emulator that runs most of the library from LucasArts, Lucasfilm, and LucasLearning companies. First released in July 2022 as a way of running SCUMM (Script Creation Utility for Maniac Mansion) games like Day of the Tentacle, The Secret of Monkey Island, and others, DREAMM has expanded to cover even more games.

14

A PSP emulator for Android, Windows, Mac and Linux, written in C++.

PPSSPP 1.20 is here! Some of the most important changes are listed below.

Read the progress report and release announcement for a more high-level summary of the changes!

NOTE! As usual, the Android version on Google Play will roll out slowly over multiple days in order to catch any bad crashes early, so you may have to wait a few days before you receive the update.
iOS bug alert!

1.20.1 had a bad multitouch bug, but 1.20.2 is just about to roll out with a fix! You can also work around it by setting "Backend" to "Vulkan" in graphics setting.

Download now!
What's new in 1.20.2

Improved server list for ad hoc multiplayer, dynamically updated and you can now add/remove entries (#21326, #21389, #21351)  
  • Fix broken multitouch on iOS with OpenGL (#21350)
  • Ad hoc relay connection improvements (#21352)
  • Fix a lot of minor UI issues (#21400, #21362)
  • Fix background image selection on Android and iOS (#21345, #21384, #21371)
  • Fix file permission issue on iOS (#21374)
  • Add a "hold" version of axis swap toggle (#21357)
  • Fix regression in Gripshift (#21377)
  • Fix crash on audio device switch on Windows (#21341)
  • Fix timing glitches in gamepad input on Windows (#21393)
  • And other assorted fixes.
72

Jason, Liam, and Nick navigate all the bad news from Valve, explain the Discord drama, and reframe some game developer news with a positive spin. Plus, a mountain of evidence showing how awesome Linux gaming is already doing in 2026. Oh, and the obligatory rant from Liam, some spicy opinions about GeForce Now on Linux, and much more!

1

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

  • Added support for more controllers in the iOS frontend, including singular Joy-Cons
  • Pressing buttons while in a locked rewind state now exits rewind mode in the iOS frontend
  • The iOS frontend now handles save conflicts with a dialog, making syncing saves across different machines and emulators easier
  • An examine/x command can now use the /s modifier to change its output style to RGBDS-compatible assembly
  • An examine/x command can now use $ in its modifier to use hexadecimal count values
  • It is now possible to adjust the maximum rumble strength
  • It is now possible to modify and save a running ROM file from the Memory Viewer in the Cocoa frontend
  • Controller buttons can now be assigned to one of 4 hotkey commands in the iOS frontend
  • Periodic saves were added to the iOS frontend
  • A new screenshot hotkey was added to the SDL frontend
  • Controller UI hiding in the iOS frontend can now optionally disable the centering of the game screen
  • The Cocoa and SDL frontends now save the battery more frequentlyAdded support for more controllers in the iOS frontend, including singular Joy-Cons
  • Pressing buttons while in a locked rewind state now exits rewind mode in the iOS frontend
  • The iOS frontend now handles save conflicts with a dialog, making syncing saves across different machines and emulators easier
  • An examine/x command can now use the /s modifier to change its output style to RGBDS-compatible assembly
  • An examine/x command can now use $ in its modifier to use hexadecimal count values
  • It is now possible to adjust the maximum rumble strength
  • It is now possible to modify and save a running ROM file from the Memory Viewer in the Cocoa frontend
  • Controller buttons can now be assigned to one of 4 hotkey commands in the iOS frontend
  • Periodic saves were added to the iOS frontend
  • A new screenshot hotkey was added to the SDL frontend
  • Controller UI hiding in the iOS frontend can now optionally disable the centering of the game screen
  • The Cocoa and SDL frontends now save the battery more frequently
21
submitted 1 week ago* (last edited 1 week ago) by falseprophet@piefed.social to c/emulation@sh.itjust.works

A PSP emulator for Android, Windows, Mac and Linux, written in C++.

Changelog

13

PlayStation 3 emulator and debugger.

What's Changed

  • Update submodules by @Megamouse in #17847
  • Refactor camera code to support different camera handlers by @Megamouse in #17948
  • [BSD] Use FreeBSD 14.3 vm by @qurious-pixel in #17947
  • [TEST] vk: Disable VK_EXT_attachment_feedback_loop_layout support for adrenalin driver by @kd-11 in #17765
  • Qt: deploy and apply Qt translations by @Megamouse in #17930
  • macOs: Deploy Qt translations by @Megamouse in #17951
  • Qt: Fix image dimensions passed to camera_video_sink::present by @Megamouse in #17955
  • Add SDL camera handler by @Megamouse in #16849
  • [macOS CI] Slim down builds (via static LLVM+FFmpeg), unify scripts by @schm1dtmac in #17954
  • rsx/fp: Harden the FP decompiler a bit when bogus inputs are passed in. by @kd-11 in #17959
  • [macOS Updater] Cleanup remnants of the old app bundle post-update by @schm1dtmac in #17962
  • Downgrade SDL to 3.2.30 by @Megamouse in #17971
  • Qt: try to fix drag and drop issues by @Megamouse in #17972
  • USB: Fixed G27 crash during reinitialization by @Florin9doi in #17970
  • Add multi-selection context menu by @digant73 in #17782
  • Refactor game_list_frame by @Megamouse in #17975
  • Qt: Fix game list multi-selection after Refresh by @Megamouse in #17976

and much more

9
Take a Hint on Steam (store.steampowered.com)

Take a Hint! is a comic-style visual novel where you control Delfina and must convince your best friend Ailén that her boyfriend is not good for her. It won’t be easy, and no one will leave until the truth comes out.

12
DREAMM Latest Release: 4.0 (dreamm.aarongiles.com)
submitted 2 weeks ago* (last edited 1 week ago) by falseprophet@piefed.social to c/emulation@sh.itjust.works

DREAMM is a bespoke emulator for
LucasArts, Lucasfilm, and Lucas Learning games.

9

3DS Emulator.

  • FMV playback support (for prerendered cutscenes, etc)
  • New screen layout options
  • New postprocessing filter options including Sharp Bilinear Filter
  • Motion control support when using a controller with motion input
  • Ignore memory errors setting that can potentially fix some crashes
  • JIT Config options including disabling block linking (fixes Rayman Origins)
  • Better error reporting
  • Game region auto detection
  • Menu option for loading the original versions of shared font and mii data files (can be dumped from a real 3DS using the dumper tool in the repo)
  • Various bug fixes fixing games including Ace Attorney Dual Destinies, Super Smash Bros, Fire Emblem Fates
11
ucity (codeberg.org)

ucity - The open-source city building game for Game Boy Color.
ucity

[-] falseprophet@piefed.social 2 points 2 weeks ago* (last edited 2 weeks ago)

Debate is and criticism is fine. But you seem extremely aggressive calling things shit and acting as if you decide which Operating system should exist or not.

[-] falseprophet@piefed.social 3 points 3 weeks ago

According to this review https://youtu.be/f8bdlagJsZA it is easier, the puzzle are logical and even though you can die in the game you are warned that your actions might kill you.

[-] falseprophet@piefed.social 2 points 3 weeks ago

Why are you so much against, people building there own OSes, let people do what they want. You don't have to use it. Building their own OS helps to learn many things, it does not always have to have a specific need.

[-] falseprophet@piefed.social 2 points 4 weeks ago

It was started by a former BeOs developer and has evolved from there. Haiku can run BeOs software that is binary compatible. It exists because they wanted they make their own Operating system.

[-] falseprophet@piefed.social 4 points 1 month ago

Thanks. I did not know those.

[-] falseprophet@piefed.social 2 points 1 month ago

Even if they take it down, another fork will appear soon after, until then this can be used for switch emulation. They probably prefer Github because it more popular and can attract more contributors. But agree something like codeberg would have been better. Maybe they could have hosted and on codeberg and the github repository just links to codeberg to attract developers.

[-] falseprophet@piefed.social 2 points 1 month ago

These seem fair to block.

[-] falseprophet@piefed.social 5 points 1 month ago* (last edited 1 month ago)

Thank you but this is a list of blocked instances. I am looking for blocked websites like kotaku.

[-] falseprophet@piefed.social 4 points 2 months ago

I am not sure the game has DRM it seems more like Steam recognizes it as game from it own store and thinks there should be a license for it. I could be wrong though.

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falseprophet

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