trymeout

joined 1 year ago
[–] [email protected] 2 points 1 week ago (4 children)

Is it hard for modders to update their CSGO maps to work in CS2?

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

Oh yeah sure let’s just have two games that are almost identical, split the efforts of the devs into maintaining them both and releasing consistent updates, split the efforts of the server administrators into maintaining them both, and detract from your concurrent player base from our new game to keep our old game on life support.

Yall are some crybabies. CS:GO was alive for 10 years, CS2 has been out for 1. It took some time to re-work Dust 2 and add it back into the map pool. I miss agency, I miss cache, but those maps are being reworked and added in over time. It’s a long game scenario here. Give it time and enjoy the free to play game that they sunk a shitload of resources into dramatically improving, that they are going to maintain for at least another decade, just like the last game.

Wow, you need chill out. Just asking a simple question.

 

In CSGO you could change the difficulty setting for the bots. Can you adjust the difficulty setting for bots in CS2?

[–] [email protected] 2 points 1 week ago (9 children)

Why did they update CSGO into CS2 instead of releasing CS2 as a new game?

 

Are CSGO workshop maps not compatible with CS2? Does this mean that the 200+ custom workshop maps I have collected over the years are now no longer playable?

I cannot see any workshop maps in the game menu that I have subscribed and downloaded. I even tried to reinstall CS2 on my computer to see if that will fix the problem.

I am running CS2 on Ubuntu (Linux)

[–] [email protected] 1 points 3 weeks ago

Would like to see an Android version as well that has its own F-Droid repo

 

Upvote the issue on Github if you want to see this feature added into VSCode.

 

I am trying to create a podman compose of NGINX and PHP:FPM. I was able to get NGINX to work on its own using the docker.io./bitnami/nginx image. I gotten close I believe to getting the PHP:FPM to work also but due to an issue with NGINX not cooperating with the PHP:FPM.

In the logs of the NGINX container, I get this error every time I load localhost:8080 in the browser...

10.89.4.2 - - [24/Jul/2024:20:18:35 +0000] "GET / HTTP/1.1" 404 47 "-" "Mozilla/5.0 (X11; Linux x86_64; rv:128.0) Gecko/20100101 Firefox/128.0" "-"
2024/07/24 20:18:35 [error] 44#44: *1 FastCGI sent in stderr: "Primary script unknown" while reading response header from upstream, client: 10.89.4.2, server: localhost, request: "GET / HTTP/1.1", upstream: "fastcgi://10.89.4.3:9000", host: "localhost:8080"

And when I load localhost:8080 in the browser, it displays a blank page which says "File not found.".

I am using podman 5.1.2 on Linux Mint 21.3. My goal is to simply NGINX and PHP to work, to be able to have a web server that can use PHP.

Any advice would be most appreciated.


Directory structure

nginx-php/
   compose.yml
   nginx.conf
   php.dockerfile
   php.ini
   www/
      public/

compose.yml

version: '3'
networks:
    app-tier:
        driver: bridge
services:
    nginx:
        image: docker.io/bitnami/nginx
        volumes:
            - ./nginx.conf:/opt/bitnami/nginx/conf/server_blocks/my_server_block.conf:ro
            - .:/app/
        networks:
            - app-tier
        ports:
            - 8080:8080
    php:
        build:
            context: .
            dockerfile: php.dockerfile
        volumes:
            - .:/app/
        networks:
            - app-tier

nginx.conf

server {
    server_name localhost;
    listen 0.0.0.0:8080;
    
    root /app/www/public;

    index index.php index.html index.htm;
    autoindex on;

    location / {
        try_files $uri $uri/index.php;
    }

    location ~ \.php$ {
        fastcgi_pass php:9000;
        fastcgi_index index.php;
        include fastcgi.conf;
    }
}

php.dockerfile (Will like to get debugging and databases to work later on...)

FROM docker.io/bitnami/php-fpm

# Install xdebug for nicer error messages and debugging
# RUN pecl install xdebug
# RUN docker-php-ext-enable xdebug

# Install mysqli
# RUN docker-php-ext-install mysqli
# RUN docker-php-ext-enable mysqli

# Install PDO
# RUN docker-php-ext-install pdo pdo_mysql

php.ini (Will like to get debugging and databases to work later on...)

[PHP]

extension=mysqli
extension=pdo_mysql


; xdebug settings for debugging
zend_extension=xdebug
xdebug.start_with_request = yes
xdebug.client_host=xdebug://gateway

 

I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?

For debugging scripts on the host machine and scripts inside a docker container?

 

I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?

For debugging scripts on the host machine and scripts inside a docker container?

 

I was able to setup a debugger using a launch mode using Visual Studio Code with the Bash Debug extension. Is it possible to setup the debugger in VSCode to be able to debug a bash script using a attach debug mode?

For debugging scripts on the host machine and scripts inside a docker container?

[–] [email protected] 3 points 1 month ago

VSCodium > VSCode

[–] [email protected] 1 points 1 month ago (1 children)

I’ll look up my notes tomorrow and post more details.

Thank you. Been struggling to get my IDE setup for go development.

[–] [email protected] 1 points 1 month ago (3 children)

This solution does with when using a launch request in the config. Thank you

Do you have a simple guide by chance on how to get debugging to work inside a docker container using VSCode?

 

I made some Go scripts that require user input fmt.Scanln(&fileName) during the execution. When I use the Go debugger built into VSCode which is the launch type, it works but there is no way to enter any prompts when your exeuctable asks for a input. With other programming languages like NodeJS and PHP, there is way to run the scripts in "debugging mode" where it will run the code but before it executes the code, it will wait to attach to a debugger on your system and then execute the code. This has always allowed me to use the terminal for inputs in the executable.

For example to do this in NodeJS, you will use node --inspect-brk=0.0.0.0 main.js instead of node main.js and then run the debugger in VSCode to attach it to the executing script. Is there a way to do this with Go? Do I need to set something up to achieve this?

I am on Linux Mint and cannot find any commands to run go run . but to wait for a debugger to attach to the executable before executing.

 

Hoe do you self host a nix package repo & install nix packages from 3rd party repos? Is this even possible.

Other package managers allow you to install packages from 3rd party repos such as Flatpaks, apt, F-Droid, Scoop, Winget.

And is there any known 3rd party nix package repos?

 

Here is how you can add a simple action to open a folder in VSCodium within Nemo file manager.

  1. Create a new file in ~/.local/share/nemo/actions/ and name the file vscodium.nemo_action
  2. Open the file in a text editor
  3. Copy the code below into the file
[Nemo Action]
Name=Open in VSCodium
Comment=Open VSCodium in the selected folder
Exec=codium %F
Icon-Name=vscodium
Selection=Any
Extensions=dir;
  1. Save the changes made to the file
  2. Now when you right click inside a folder in Nemo, it will show an option "Open in VSCodium" and when you click this option, it will launch VSCodium using the currently directory as the workspace.

This can be modified to work with Visual Studio Code (Which is closed source unlike VSCodium) by editing codium %F to code %F

[–] [email protected] 1 points 2 months ago
[–] [email protected] 1 points 2 months ago

Thank you Thunder devs for adding this feature fully into Thunder!

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

I think stablecoins will always have a centralized point of failure. Weather it is an algorithm, or having the coin backed by the actual asset.

I think the best stablecoins are backed by the asset 1 to 1 or a little more then 1 to 1. Most stablecoins that do this are token on smart chain contracts which have another vulnerability which is being a smart contract. Smart contracts could contain a vulnerability and if it does have a vulnerability, a new contract will need to be made and users will have to switch their old token to the new tokens. Also censorship is an issue. https://cryptonews.com/news/tether-takes-action-blacklists-validator-address-linked-25-million-mev-bot-drain-heres-what-happened.htm

And these stablecoins are not private. The only private stablecoin platform out there is Haven but Haven assets are not backed 1 to 1.

I hope there are plently of stablecoins issued on Zano in the future. Zano allows you to create an asset without creating a smart contract. All assets on Zano are private. I would like to see Tether, USDC and other issue stablecoins on Zano. Trusting the issuers on backing the stablecoin and trusting the issuer to secure their private keys to prevent hackers from inflating the asset will be the only vulnerabilities, but you will have privacy and a censorship resistant stablecoin!

[–] [email protected] 2 points 4 months ago

If the AgoraDesk source code is released? Maybe? It can help anyone who wants to create a P2P trading platform. I think Haveno is written in Java and I have a hunch that AgoraDesk back end is not in Java.

 

AgoraDesk/LocalMonero is shutting down 😞

Their app is fully open source and is a slick app written in Flutter.

Upvote this request on their github if you show interest in AgoraDesk/LocalMonero in releasing all of their source code for the back end as well. It is a long shot but if AgoraDesk/LocalMonero is going to shutdown, maybe they will release their source code to allow someone else to launch a new P2P trading platform that is a fork of AgoraDesk/LocalMonero and can do so with less work.

 

Do we need live reload feature in bunders? Couldn't we just use this extension for Visual Studio Code or simular features and extensions in other IDEs which will execute a custom command of your choice when you save a file with a certain file extension in your IDE?

https://marketplace.visualstudio.com/items?itemName=emeraldwalk.RunOnSave

This extensions allows you to customize the commands to execute in saving a file in your global VSCode settings and in the VSCode workspace settings .vscode/settings.json, allowing others to use the same configuration in group projects.

Lightning CSS does not have a live reload feature and the live reload feature in Rollup cannot handle watching many files, however using this extension in VSCode, will not watch files but run the npm run dev:css or npm run dev:js command when saving a css or js file without watching for files to change.

One downside I see with this is when working on a project with others who are using different IDEs that do not support this feature. Besides that, is there any downsides to this approach?

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