You need successes to heal damage with the heal skill, whereas magic requires you to spend willpower but it "just works" (misshaps notwithstanding). Note also that you can't tend to critical injuries with healing hands (but with heal skill) - you need mend wounds for that.
No. If a player uses his throwing spear, let him decide which talent to use. He may switch for the next attack, but each attack should benefit from only one of the two talents.
year Zero actions / year zero Combat
I have only now discovered those, I believe, though, they could supersede combat carousel & initiative quick change.
world explorer
players only need to make a roll for lead the way when they haven't been to the hex before. they also only get xp once per hex. The world explorer helps you with that by overlaying another picture which you can remove hex by hex. Configuration is done in the scene config, together with grid, lighting etc.
I use a black and white map of the ravenlands together with visibility. Once I find the original author I will reupload it and share the link here.
That's a really good question and potentially a tremendous help for many. Thank you for bringing it up.
Dice so nice!
I believe this is a no-brainer to add. What some might not know is you can add animations to individual results: Go to "configure settings", find the secion for dice-so-nice and go ti the 3D settings. "Special Effects" (in the top row) lets you add special effects.
I have "blaze" on the 6s of db (base) ,ds (skill) ,dg (gear) and "glass impact" on 1s of db & dg.
Edit: Sorry, you basically mean can a character multiclass? No, that is not intended by the rules. I believe there's something in "reforged power" the unofficial supplement, but I would generally not allow it unless the party is 1 or 2 characters.
From his own profession, yes, absolutely.
Not at character creation though, there you can only trade one general talent for profession talent rank 2
I know there’s an already written RPG for the game but tbh I don’t really like it. There's two
- a time of war
- mechwarrior destiny
both are quite different from each other, which one do you not like?
For specifically FitD, have you looked at scum & villainy? It's star wars but you might find a treasure trove of stuff to use there.
Pelagia
Pelagia is, of course, found on the shores of ravenland. How far north is up to you and how accessible you want to make it for your players. It does not belong on the island of maidenholm and I would not see it fitting in the south, on the coast of Belifar.
AM30 or north of that is what I'd recommend.
Cassion Proudfoot is a halfling rider who recently fled from the settlement of Twinestrand with little more than a spear, a tent and his trusted mastiff called feather. He's very young and idealistic, proud of winning anybodies trust with nothing other than being honest. He is afraid of sheep and goats, though, due to a childhood accident that nearly cost him a leg.
You roll a number of dice corresponding with the armor rating (armor + helmet). Every success removes one from the damage total. If the wearer receives any damage, then, and only then every rolled 1 in the armor roll will reduce the armor rating by 1 point.
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