I’m just curious about which is the most efficient way of doing this kind of node enumiration:
for i in something():
o=[var1,var2,var3,varN][i]
o.new()
o.do_something_based_on_number_of_loops()
add_child(o)
or
for i in something():
match i:
0:
o=var1
o.new()
o.do_something_based_on_number_of_loops()
add_child(o)
1:
o=var2
o.new()
o.do_something_based_on_number_of_loops()
add_child(o)
2:
o=var3
o.new()
o.do_something_based_on_number_of_loops()
add_child(o)
N-1:
o=varN
o.new()
o.do_something_based_on_number_of_loops()
add_child(o)
or
var items = [var1,var2,var3,varN]
for i in something():
o=items[i]
o.new()
o.do_something_based_on_number_of_loops()
add_child(o)
Or is there a more efficient way of doing it?
Edit: Sorry if that wasn't clear. Is it better to constantly get something from an "unstored list", store the list in a variable, or not use a list and use a match statement instead? Do they have any advantages/disadvantages that make them better in certain situations?
I mean, it seems Godot did make money from this, so I guess the Twitter helped.