4
More spelunking (ttrpg.network)
submitted 8 hours ago by [email protected] to c/[email protected]
6
submitted 3 days ago* (last edited 2 days ago) by [email protected] to c/[email protected]

This is the third magnetic sheet I use like this. I like it.

12
Downstream (ttrpg.network)
submitted 4 days ago by [email protected] to c/[email protected]
18
Caves, caves, caves (ttrpg.network)
submitted 5 days ago by [email protected] to c/[email protected]
[-] [email protected] 3 points 6 days ago

Thanks!

I don't have them at hand right now, but they must be barely over an inch on the short side.

33
submitted 6 days ago by [email protected] to c/[email protected]

Let me know when it looks like I have an addiction. 😅

35
Magnetic cave tiles (ttrpg.network)
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]

Second verse, same as the first,,,

... but this time it's mostly caves.

36
Magnetic dungeon tiles (ttrpg.network)
submitted 1 week ago by [email protected] to c/[email protected]

So... I bought a few magnetic sheets with glue. placed a bunch of dungeon tiles and then cut them to size.

33
submitted 1 week ago by [email protected] to c/[email protected]
10
submitted 1 week ago by [email protected] to c/[email protected]

The squigly line to the left of the pit is a curtain of magical darkness (I probably got this idea out of one of the 2e Undermountain boxes).

The curtain itself is one of my favourite things to include in a random corridor in a megadungeon (and change whatever is behind it). Often, the curtain also blocks sound in my games. I usually manage to restrain myself and not overuse it though.

11
Jigsaw #3 [dungeon] (ttrpg.network)
submitted 2 weeks ago by [email protected] to c/[email protected]

It's coming together.. I already have a few small pieces, and I'm adding many even smaller rooms.

16
submitted 2 weeks ago by [email protected] to c/[email protected]
[-] [email protected] 6 points 2 weeks ago

I think it’s just because Lemmy (and the fediverse) doesn’t yet have a critical mass.

Before creating [email protected] I was thinking about creating a community for Traveller alone. But I decided to poll several other places beforehand. Not a lot of people showed interest. That’s why I decided to create a more general community.

I share your need for activity. I really do. I just don’t have much to offer. At least at the moment. I’ve been dabbling with mapmaking lately, but I’m not prolific enough. I have plans, oh yes, quite a few ideas brewing and bubbling, but nothing to show. Yet.

It’s very common, expected really, to have many more consumers than producers in any social network. But I’m still here. And I’d bet a few more are also around. Lurking? (I love that word when used so casually)

We’re listening.

8
submitted 2 weeks ago by [email protected] to c/[email protected]

Last month, Graham Richardson (Lionhearth Games) organized the TripTech Game Jam, where contestants would create Tripanels (you know, the form factor of those pamphlets that fold in three) for Mothership.

Anyway, all 39 submissions are listed at the bottom of the page:

https://itch.io/jam/triptech-game-jam-052025

I found out about this jam thanks to this video by Dave Thaumavore in which he talks about the experience of being part of the jam and then shows off a few of the tripanels.

[-] [email protected] 3 points 1 month ago

Nah. I’m not that good.

Maybe I’m not even plain good, but that’s too lengthy a discussion for here. 😅

[-] [email protected] 3 points 2 months ago

Thanks for encouragement! ;)

It's actually somewhat therapeutic.

[-] [email protected] 3 points 3 months ago

There's also [email protected] which should have some overlap with cyberpunk.

[-] [email protected] 3 points 5 months ago

Apparently my issue was a false positive. It seems Lemmy doesn't like large images (even if small in size) but the message saying "too many pixels" was off-screen at that time.

I resized the image and reuploaded. Everything seems fine now.

[-] [email protected] 9 points 5 months ago

I settled on Campaign Cartographer 3+.

It has a steep learning curve, but seems to be the most powerful tool by far.

[-] [email protected] 2 points 6 months ago

That thought has crossed my mind. At first I thought it might be too broad, but now I'm thinking otherwise.

Maybe Lemmy isn't as big (yet) as I initially thought.

[-] [email protected] 4 points 1 year ago* (last edited 1 year ago)

The easiest Traveller version is definitely the one from Mongoose.

Also, you should check out Seth Skorkowsky’s overview videos:

https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI

[-] [email protected] 6 points 2 years ago

From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

How do you describe a fun, a great session?

[-] [email protected] 4 points 2 years ago

Thanks! I'm pretty sure I'll have UV clearance.

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roflo1

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