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Forestside [overland] (thelemmy.club)
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submitted 4 days ago* (last edited 4 days ago) by AldinTheMage@ttrpg.network to c/micro_maps@ttrpg.network

I love the idea of modular micro maps that can connect together, so I've been working on a solo RPG that uses that mechanic. This is a map of floor 13 of the dungeon I'm exploring, constructed from 6 basic room shapes (with a little flexibility to make them join up in some places).

The shapes I use with 1d6 are:

  1. Straight hallway
  2. L shaped hallway
  3. T shaped intersection
  4. Four way intersection
  5. S shaped hallway
  6. Open rectangular room
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Jungle waterfall (thelemmy.club)
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I tried (and failed) to write a decent pun for a title.

Mostly because I was worried my well wouldn't look like a well. Same for the staircase, actually.

So I abandonded the attempt. Sorry, dad!

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Elevation (thelemmy.club)

I've long thought that portraying elevation in top-down maps is extremely hard.

This is sort of a test.

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Plaza [isometric] (thelemmy.club)
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Trader's guild [city] (thelemmy.club)
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16

They should be useful to connect other micro-maps as geomorphs.

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Gallery [dungeon] (thelemmy.club)
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Landslide [dungeon] (thelemmy.club)
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Coastal hills (thelemmy.club)
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Quiet nook [city] (thelemmy.club)
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Pool [dungeon] (thelemmy.club)
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Open area [caves] (thelemmy.club)
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Tributaries [overland] (thelemmy.club)
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Well [cave, side view] (thelemmy.club)
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Parlor [castle] (thelemmy.club)
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Crossroads [crypt] (thelemmy.club)
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The pass [overland] (thelemmy.club)
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Micro-maps

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You should give it a try too. It's fun!

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