[–] 5 points 4 days ago

You might ask me why did I even start. Gamedev feels different from usual dev in about 70% of activity. You draw assets, you create scenes, you tweak mechanics or some constants until it feels fun etc.

If OP is listening this is the meat of it. I don’t use agentic coding at all, but I can understand the desire, bceause like you said the majority of your time you’re trying to create and design and craft an experience, and that 30% of the time can be truly miserable, and can drag a project down. OP is basically asking ‘Why would anyone want to avoid that hell? ‘ and I can only assume its because they’ve never experienced it for themselves.

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  • [–] 39 points 3 weeks ago (6 children)

    This phenomenon is a flaw in broad (group) human reasoning, and it needs a name so that we can stop the generational backslide that comes from new people coming along and undoing all progress.

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  • [–] 11 points 1 month ago (1 child)

    Also check on your batteries. If you’re better off now than when you got your 3ds (which I hope you are) it might be a good time to refresh all your similar devices’ batteries before shit gets even more expensive.

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