pli5k3n

joined 1 year ago
[–] [email protected] 4 points 6 months ago (2 children)
[–] [email protected] 9 points 11 months ago
  1. I'd like a PS1 level graphics elden ring (soulslike but open world) so it could be playable in a web-browser. Hopefully, playable via keyboard only. I'd also wish it were slightly easier so it could be played casually.

  2. Subspace Emissary sequel. The key aspects are the physics/knockback based combat, multiple characters with drastically different play styles but keep the core smash mechanics (walk, run, roll, jump, shield, parry, grab, directional attacks, special attacks) but have the world navigation be like a metroidvania.

[–] [email protected] 18 points 1 year ago (1 children)
  • James Acaster
  • Mitch Hedberg
  • Stephen Wright
[–] [email protected] 3 points 1 year ago

I didn't like this one as much as Death on the Nile. But I think I like it more than Murder on the Orient Express a smidge.

It was well produced and performed. Tina Fey was great in a slightly more serious role. My main issue with this film is that it doesn't work super well as a mystery film. The clues are very subtle and vague. The third act and reveal felt very rushed.

I hope the series continues.

[–] [email protected] 2 points 1 year ago

My favorite channels (not previously mentioned)

  • Red Letter Media - bad movie fun, and movie reviews
  • Joel haver - great short form sketches
  • Friday Beers / Almost Friday - wkyk style sketches
  • screen crush - nerd content analysis
  • 3 brown 1 blue - great math content
  • number phone and computerphile - great short form educational content on math and computer science
[–] [email protected] 9 points 1 year ago

No illusions on my part. This is true for a lot of jobs that have 24/7 support activity and also jobs that have an emotional toll that lingers when not "working" (social workers, teachers in bad neighborhoods, nurses, content moderators). And as such, the pay scale is commensurate. It's not that it solves the problem, but that it can afford the individuals time off and rehabilitation services.

[–] [email protected] 3 points 1 year ago

To this question, I think a potential solution would be if this community were to transition into a collaborative organization (i.e. co-op, socialist collective, etc.). Such that the ownership is not concentrated in a small private group and the potential acquisition/buyout/selling-of-data requires a decision process that incorporates the concent/buy-in from the entire community/collective.

In no way am I suggesting this needs to happen, but I would support such a movement.

[–] [email protected] 24 points 1 year ago (2 children)

I want to add my support for the unpaid labor being reported as part of the financial report. It would add more clear transparency to the total effort involved.

The human toll is hard to quantify but should not be ignored.

[–] [email protected] 1 points 1 year ago

Because they can. Most people's typical usage isn't impacted by low uplink bandwidth. Very few people are uploading 4K content or live streaming or hosting a high traffic webserver from their garage. Less bandwidth means less expense, thus more profit. Capitalism, baby.

[–] [email protected] 2 points 1 year ago

I don't. But I guess I should clarify the market/economy be simulated for a single player (or optionally co-op) offline play.

[–] [email protected] 2 points 1 year ago

It's loosely related. But at it's core Death Stranding is about rebuilding a nation after a massive ecological disaster.

[–] [email protected] 8 points 1 year ago (3 children)

I've always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could "be evil" and create larger imbalances in market demand. I don't know, it's just a super nerdy idea.

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