This probably won't help with EA and the like adding kernel-level anti-cheat 6 months after release....
mranderson17
works for me both on my archlinux machine and my steamdeck with steam and non-steam games. I've even played NFSU2 with it =] . I don't think it required any more configuration than just pairing for me, no special drivers or tools. Maybe it needs a firmware update (I don't know if that's a thing, just a thought)?
Ah, I see. I imagined your use of that sketch differently. Looks good!
When I do what you did but select "Create Symmetry Constraints" I get a fully constrained result as soon as the Sketcher Symmetry tool is finished. No other action is required.
You didn't select "Create Symmetry Constraints". I'm not sure if it will solve the issue completely, but it will probably make some difference.
One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I'm not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch's attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.
Sketches where the origin of the sketch isn't the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.
Are you making sunglasses? 😎
lol, I just stuck with it I guess 🤣. Seems to work fine
Here's how it works for me: https://vimeo.com/1019673822
Sorry I forgot to click record cursor. But hopefully that's clear enough.
which also makes copies of the constraints which are completely independent from the original constraints on the left-hand side - delete the stupid new right-hand side constraints and slowly, painfully constrain the right-hand side copies to the original left-hand side elements
I feel like this is not how it works for me. It does copy the constraints and automatically create symmetry between any points across the selected center line, but if you're making a mirror why is that not what you want?
Also I'm unsure about the behavior in older versions of freecad, the constraint behavior of this feature is new in 1.0
You want Sketcher Symmetry but it's not quite what other CAD packages have. Select what you want to mirror, which is probably the entire sketch using the drag selection box, select the Sketcher Symmetry
tool, then press J
to add constraints.
It's not perfect, I suspect because it can't read your mind as well as the big CAD packages about where you want coincident constraints for joining lines, but it's mostly OK.
EDIT: I can't tell if you are describing the Sketcher Symmetry tool in your 4th paragraph or not. You will sometimes get over constraints where the end points intersect but you can delete them with one click and make those points coincident instead. I suppose this could be time consuming if you have a really really complicated sketch with multiple intersecting points, but that probably wouldn't pad anyway.
EA is wrong for EA SPORTS WRC
Nice! I have X4 but haven't played past the flight tutorial because I got input binding fatigue a little. I should go back and finish that up =].
Been playing a little Flight of Nova lately because I like the Newtonian physics and semi-manual orbital mechanics it offers. I think X4 can do that too if you disable flight assists I just never got to that point.
Yeah.... I'm glad I'm not the only one that doesn't like it that much. I would even go so far as to say that there really aren't any "good" rally games that I've played. There are some that do one or two things well, but none that really stand out and make me say "I really want to play that one".
AC's rally stuff is interesting because it looks great, has very good FFB (if you tune the surfacefx correctly), and it's very flexible, but the content is basically two cars and a handful of maps that are rather lackluster. RBR is the only thing that's really comparable since it's all mods too, it's similar in flexibility but has way more content and the gameplay is OK, but it looks it's age so it's a bit hard for me to get into it after playing something newer.