The interface is modal editing, which, yes, takes some getting used to. The payoff is that you get a kind of programming language for text editing. Rather than memorizing ctrl+shift+alt-style keybinds, you decompose stuff into chainable actions.
Have you ever played a video game, be it with kbd+mouse or gamepad, and realize you’re doing a bunch of stuff without actually consciously thinking about what buttons you’re pressing? That’s what working in editors like Vim or (my fav) Helix feels like.
Yeah, that’s really dishonest framing. The whole point of vibe coding is not reading the code but trusting in its correctness based on vibes. That’s fine for low-risk internal programs, but just a downright terrible strategy for anything else, even if you have an independent test suite. Those tests may pass, but the implementation itself will be an unreadable mess