leekleak

joined 1 year ago
[–] [email protected] 14 points 1 month ago (3 children)

Sigh... Source?

[–] [email protected] 6 points 1 month ago

Thing is, not that many apps use Google Play Services. In fact, afaik F-droid explicitly forbids the use of gsm. I'd understand blocking sideloading of the apps that do use it, but if they are going block every single one, that seems a bit draconian and spiteful. Like I understand why they would be displeased with the harsh treatment they received from the US, but I don't think revenge is a good reason to hamper the user experience.

[–] [email protected] 38 points 1 month ago (5 children)

Honestly I like ribbons quite a lot as a design framework and hell, even padding can improve the UX, it's just a shame that neither of these elements have been used well in a decade.

[–] [email protected] 75 points 1 month ago (11 children)

Dunno man, it is possible to accept they make good games while still condemning their corporate bs...

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago) (1 children)

They gotta be desperate for the money considering how much of it they're hemorrhaging every waking minute.

[–] [email protected] 43 points 2 months ago (2 children)

Captured? Give them back!

[–] [email protected] 2 points 2 months ago

I really like the filter selection. It's the only open source app I know of that lets me blur images and that's pretty much all photo editing I do on my phone.

[–] [email protected] 8 points 2 months ago (2 children)

Haven't tried making memes, but this is a very powerful image editing app: https://github.com/T8RIN/ImageToolbox

[–] [email protected] 22 points 2 months ago (2 children)

tim sweeney i think?

[–] [email protected] 34 points 2 months ago (1 children)

i mean images allow for syntax highlighting to carry over, so I prefer them if my relation with the code/log is going to be read-only

[–] [email protected] 44 points 2 months ago (1 children)

At this rate in 2028 they'll be at -11th

[–] [email protected] 35 points 3 months ago (1 children)

Still easier than half the captchas I see these days

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submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 
20
Pink [1280x1707] (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

 

I am trying out Godot and I've noticed that when I export the game to linux, the result has a much longer boot time

I'm talking about an 80mb executable for a 3d game and the difference between windows and linux is 0.x seconds vs 10 seconds (the windows computer is more powerful but not by that much...)

I wouldn't care much about that, but during that load time the scene's ready() is triggered and music is played. This causes the cutscene to be desynced with the music and is quite jarring.

Does anyone know why this is happening? Version is 4.1.1 btw

EDIT: after some trial and error I've finallly found the issue. Surprisingly the cause of it was the world environment, more specifically the sky settings, which I had set to high. Bumping them down pretty much fixed the issue.

It's probably a bug, but hey, it works now 🤷

 
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Shame (lemmy.world)
 
 
 
 
 
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 
 
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