fart

joined 1 year ago
[–] [email protected] 30 points 6 months ago (9 children)

As a game dev who's making a better game with worse graphics - i think people who say this are in the minority, unfortunately.

[–] [email protected] 17 points 10 months ago* (last edited 10 months ago)

also the text on the shirt, keyboard and overall framing

[–] [email protected] 42 points 10 months ago (3 children)

ai art spotted

[–] [email protected] -1 points 11 months ago (5 children)

a genuine answer from an arab who spends a lot of time around arabs:

the thought is if we don't vote for biden now, it shows that there is an important bloc of people for whom support of palestine is non negotiable.

while this means a win for trump in 2024, in 2028 it means the democrats will have to run an anti genocide candidate if they want to win

[–] [email protected] 4 points 11 months ago

nothing 😎

[–] [email protected] 5 points 11 months ago

i mean they'd still probably have green bubbles

[–] [email protected] 6 points 11 months ago

i feel like i used to feel that way but grew out of it as i got older

[–] [email protected] 2 points 11 months ago (1 children)
[–] [email protected] 10 points 11 months ago (1 children)

tbh i have never understood what workout euphoria entails i usually just feel exhausted and dead the whole time

after when i recover i feel happy i did it tho

[–] [email protected] 22 points 11 months ago

after the friendship pandas??? joe how could u

[–] [email protected] 29 points 11 months ago (3 children)

i wonder why lol

 

VERY WIP. Please be kind :)

 

Trying to get my page ready by the deadline...

 

I'm working on a game right now and I've added some post processing and I'm loving how it looks, but I'm realizing I don't know anything about it. What does your post processing stack look like? How does it fit into your game's overall art style? Would love some resources on post processing if anyone has them!

 

i need to buy some shorts could use some inspo, something high quality and trendy inseam

 

I've been working on my 3D platformer, but when people play test it they find the actual platforming part hard to control. I am using the thirdpersoncontroller from unity assets - is there a guide or a book out there that walks you through fair level design and player mechanics? I don't even know what I should be targeting

 

Like i feel like languages diverge but like I feel like the worried/angry/happy facial expressions are universal. Are they? Am I right? why?

 

I'm trying the crew but getting no results 😭

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