Isn't the entire point of federation to be able to do what you're describing?
dandi8
First part of the article sounds like what I'd expect.
The second part makes me wonder if this research was sponsored by some company which provides "Prompt Engineering" training.
I'm sorry, the drug can extend women's lifespan and improve their health, and what we're choosing to focus on is their... fertility?
Joplin itself is AGPL. Unfortunately, Joplin Server is under "JOPLIN SERVER PERSONAL USE LICENSE".
While I really like Joplin, I'm thinking of making the switch to something fully open source.
Hopefully this will enrage the users enough to go and actually vote against Trump.
I don't think source-available licenses have any chance of outcompeting open source, or at least I hope developers won't let them.
Open source thrives on contributions. The moment you restrict what I can do with the software I'm supposed to contribute to is the moment I ask myself: "am I being asked to work for free, solely for the benefit of someone else?".
The incentive to contribute completely disappears (at least to me) when I'm asked to do it for a project which "belongs to someone in particular".
While that sucks, it's only some games, and AFAIK they only rely on Gog Galaxy for the multiplayer features sometimes, and maybe achievements.
I'm also still holding out hope they'll come out with a Linux version of GOG Galaxy. For now, for my single player gaming purposes, running the games using Lutris (or Heroic, which I've heard is even better for this) is good enough for my Linux gaming needs.
I think GOG gets better and better as a place to buy games.
I'm a die-hard fan just for the DRM-free offline installers they provide, but the game selection has been consistently getting wider, to the point where many AAA games release on GOG on day one.
The deals are also generally nice.
Can't easily download offline installers, though.
They refused to pull out of Russia when it invaded Ukraine, though, so they're shitty in other ways.
I mean, the logical leap is about the same, so I'd say it's a good way to show the former is not really an argument...
A part of it is horrible practices and a work culture which incentivizes them.
Who can be happy when the code doesn't work half the time, deployments are manual and happen after work hours, and devs are forced to be "on-call"?
Introduce Test-Driven Development, Domain-Driven Design, Continuous Deployment with Feature Flags, Mutation Testing and actual agile practices (as described in the Agile Manifesto, not the pathetic attempt to rebrand waterfall we have in most companies) to the project and see how happiness rises, along with the project's reliability and maintainability.
Oh, and throw in a 4 day work week, because no one can be mentally productive for that long.
IMO the biggest problem in the industry is that most developers have never seen a project actually following best practices and middle management is invested in making sure it never happens.