Are those different sprites for each scale of zoom? Very impressive if so.
They are actually just low-poly 3D models with shaders applied, but I was hoping they looked like sprites.
Why is the tutorial guy Trump lol
I needed a placeholder and I had that meme of Trump on my computer:

The game looks like a late 90s/early 00s RTS which is quite different from what I would've expected based on the startup screen.
This was a concern of mine, the graphics being so different from the menu and the gameplay. The idea I had was that the actual main game exists diagetically in the world, it is the software you use on the computer to manage the moon colony. Or at least an abstract representation of it. Idk maybe that doesn't come across very well.
Thank you for the feedback, amazing input. Some of this stuff is out of scope for a project of this size, but a lot of this is going in my immediate TODO.

I think it's actually due to the code that runs to check if the speed boost should be applied. I just did the simplest and least-efficient search method not anticipating anyone would fill the map with Lenins.