[-] bekopharm@discuss.tchncs.de 3 points 5 months ago

Was looking for this comment. Was not disappointed.

29

This works way better than I expected. This is a static image test for a HUD on my home cockpit using a dead cheap beamsplitter made of plexiglass and a smartphone.

This works by placing a smartphone (or really any kind of fitting display) below it. The beansplitting characteristic allows some of the light to pass through and will mirror whatever is on the phone display below it. The image is inverted though so a HUD mode requires an already mirrored display mode. There are apps for this but since I use HTML for all my GUI stuff I can probably just use CSS for this task. Most of the work was finding out how to get Firefox to do fullscreen (which can be requested via JS from a user interaction - so it has to be some sort of clickable element) and get it to keep the display always on.

A more advanced build would use a beamsplitter glass. This thing here is "designed" for cars and is according to the review a really bad product because it doesn't work well with day light or likes to slide around. All problems my desk does not have, of course, so I got this on a whim to see how it would look and I'm mind-blown with the result already πŸ€“ What do you think?

Originally noted at https://beko.famkos.net/2024/09/06/15629330/

4

cross-posted from: https://discuss.tchncs.de/post/21415025

It has been a while that I tried Star Citizen. With the new Neuralnet Tracker plugin (AI haha) for OpenTrack we get head tracking without annoying IR LEDs or reflecting stripes just by reading the webcam video feed. This is apparently fast enough to try head tracking without a dedicated head tracker nowadays. And all that on a Linux PC. Took some fiddling but the concept still works. What a time to be alive.

Demo: https://makertube.net/w/groS1wpAhP8XYE75vJwX32

HowTo: https://simpit.dev/systems/opentrack/

20

It has been a while that I tried Star Citizen. With the new Neuralnet Tracker plugin (AI haha) for OpenTrack we get head tracking without annoying IR LEDs or reflecting stripes just by reading the webcam video feed. This is apparently fast enough to try head tracking without a dedicated head tracker nowadays. And all that on a Linux PC. Took some fiddling but the concept still works. What a time to be alive.

Demo: https://makertube.net/w/groS1wpAhP8XYE75vJwX32

HowTo: https://simpit.dev/systems/opentrack/

5

We are sorry but the generation of your export archive has failed:

The specified bucket does not exist: user-exports

Please contact your administrator if the problem occurs again.

This is an export on https://tube.tchncs.de/my-account/import-export without video data. It fails immediately.

Please add that bucket so I can export my user data.

14
submitted 2 years ago* (last edited 2 years ago) by bekopharm@discuss.tchncs.de to c/diysimulators@discuss.tchncs.de

@fk_tech shoved my nose on Monocoque today, which appears to become an alternative to Simhub: Cross Platform device manager for driving and flight simulators, for use with common simulator software titles. It supports e.g. bass shakers, tachometers, simlights, simwind through USB and Arduino serial.

And it works on Linux PC: https://github.com/Spacefreak18/monocoque

See a demo on https://www.youtube.com/live/GVghB4aMEmY by @fk_tech

I also jumped into their Matrix room (#simracer:matrix.org) and they seem like a friendly bunch too.

Mebbe worth to keep on the radar.

Edith says: Shorter videos to get the gist:

8

Found this on my daily YT journey for home cockpits and I can get behind that channel slogan :D

Pretty wild how much know-how is laid out there. Extra kudos for using FreeCad instead of Fusion360.

12

cross-posted from: https://discuss.tchncs.de/post/18462516

I implemented a proof of concept to add the FaceTrackNoIR (or OpenTrack) protocol into FreeSpace 2 Open on Linux PC. Apparently only TrackIR and FreeTrack (both Windows only) are supported so far. Still needs some fine tuning but I'm really happy with that single day coding frenzy considering that I didn't touch C++ in years.

I never did create a merge request so far. I'm still going to but it's really low priority for me rn :-/

This is a demo of the implementation with Diaspora: Shattered Armistice, a BSG mod for FreeSpace 2 Open. It's also on YT should you fancy that: https://www.youtube.com/watch?v=vRB8lRV1m54

39
And They Had A Plan (discuss.tchncs.de)

Back in 2023 I started a new game in #Satisfactory where I did set out (on a whim) to build the #BattlestarGalactica – and fair warning: I never finished it. I found some measurements of this iconic ship from the #BSG verse online, which is apparently something like 1.44km x 551m and converted this to 179.6 x 68.9 Satisfactory Foundations (look Mom, a game made me do MATHS again).

Finding a spot with enough space was a task on it’s own and I settled for the West Coast in the end. This is so close to the edge that the game starts to kill the player because the map ends there. This is also a Vanilla game with no mods.

After laying a square for the proportion and being somewhat satisfied (haha) with that I started refining the outlines. This took ages and some mad image editing skills to scale photos with correct proportions and overlaying them with a grid in the Gimp editor. Ah well not really but you get the idea.

The goal was to build a mega factory inside the hull working with the given layout. Vehicles and trains would pick up all required resources and bring them in via the fighter decks. I kinda imagined what could have happened if the Galactica crashed on a planet after her last journey. Using the powerful engines to power machines that would aid in starting with a settlement program or something like that, while the former ship itself would get decommissioned and transformed piece for piece.

I am rather happy with the result, even without ever completing this. My gaming focus shifted a lot and with the announcement that no further early access updates would happen I kinda lost interest in the project. I am not expecting to complete it once the release drops. That’s okay though. I am still looking forward to said release.

I mean after ~850 of casual hours I kinda have seen it all. Best early access ever – and yes all on a Linux PC – as usual for me 🀘I’m very curious what else the devs will come up with for this title. Anyway, here are the rest of the 16 screenshots. This shows more of the inner ship including the various power plants and reactors.

Thank you Coffee Stain Studios for making such an entertaining game. I enjoyed every hour of it and despite this being basically an endless grind game it never felt like grinding at all. Heck, thinking of all the possible ways to transport, collect and divide stuff is endless fun for me ❀️

Mebbe something for https://lemmy.world/c/bsg too πŸ€”

Originally posted at: https://beko.famkos.net/2024/06/27/and-they-had-a-plan/

37
submitted 2 years ago* (last edited 2 years ago) by bekopharm@discuss.tchncs.de to c/diysimulators@discuss.tchncs.de

I had the chance to play Flight Of Nova (https://flight-of-nova.com/) for the first time today. This was on my wishlist for quite some time now. Dived in blind and had no idea what to expect. 3 tutorial missions later: Oh boy… this is hard. I can see myself sinking many hours in this.

Anyway, as usual, my focus is on interfacing with my home cockpit (or simpit) and while there is no ship telemetry [yet?] I was able to get it running just fine via Proton and with my DIY headtracker using OpenTrack. Hats off, seldom that I see a game that detects my joystick just fine, has great ingame calibration, offers me a windowed mode and a bunch of ultra width resolutions without having to resort to hacking config files or use gamescope to resize it ❀️

Head tracking is, as usual, TrackIR only so far (I guess the native Linux PC version does not have UDP in place here but I couldn’t check due Steam refusing to download another version today). Anyway, you can see me fooling around with the buttons and do an A+ crash landing in the end – sunny side up πŸ˜† Not too shabby considering that this was my 3rd landing at all.

28

Note, not mine. Similar to mine. In fact totally down my alley :D

32

⚠️ grandpa gaming inbound

In 2020 I checked some old backup disks of mine and found to my utmost joy a copy of my former UT2003 installation. This is a Linux native 32bit build that is now over 20 years old. Well, LinuxGaming is hard because who can support 500 distributions, right? This worked just fine in 2020 on Fedora 31. Today I gave it another spin in 2024 on Fedora 38 on Wayland with PipeWire πŸ˜€

Hell yeah, the muscle memory is still there πŸ€˜πŸ€“πŸ€˜

(tbf the SDL1.2 compat lib rocks most of this but it's really all still there)

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

dunno, it's for the flowers 🀷

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

Nice, upcycled πŸ‘

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

Meanwhile the headphones industry: Hold my beer.

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

Huh? Rebirth and X4 do run natively, yes.

Minus some details like head tracking but I am needling em about this again and again so there is hope and the workaround is okay-ish πŸ™ƒ

I even fired up Beyond The Frontier (for the lolz) via Wine and even that worked πŸ€ͺ

54

As an avid[1] X4 Foundations player I'm more than happy that I stumbled over @egosoft@mastodon.social today.

I couldn't find a cross referencing link from their website [yet] but I did check back on their Discord and got the confirmation by belgoray that this account is indeed official

[1] I'm really batshit crazy about this game - heck I even hacked it to sideload an UDP server to interface with my home cockpit πŸ€“

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

The idea of random bloggers having any impact in 2024 made me laugh. Thanks for that :D

-- a random blogger

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

Haha yeah, it's amazing what you can get when throwing lots of money at something. Or not. πŸ™ƒ I just love highly individual simpits and the creativity involved.

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

Not going to defend ED but this type of game is usually more about the journey especially with friends. Yes, the grind is unreal and also nothing for me which is why I almost completely ignored engineering so far. I do enjoy other parts of the game though.

100h? My would you look at my SC playing time: just 57h and half of that is walking back to the spaceport xD

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

Star Trek Fleet Command

Nope. I'm aware of various bridge command sims though :)

It's just not really my cup of tea.

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

Plenty but mostly snippets only. Nothing cohesive for a while (3 kids don't leave much energy for YT).

There is a project website: https://SimPit.dev (slow af, backyard hosted but ads and tracking free) There's also a PeerTube channel: https://tube.tchncs.de/a/bekopharm/video-channels I did make one of those dreaded YT Shorts (not going to do that again - that's just pain): https://www.youtube.com/shorts/BoJHZQpK2Iw

Other sources may be derived from the project website or my blog πŸ€“

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

Oh btw that'd also be the point where I'd pour money into this. That's my sweet spot xD

[-] bekopharm@discuss.tchncs.de 3 points 2 years ago

CIG may gift us an API

So say we all =)

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bekopharm

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