bekopharm

joined 1 year ago
[–] [email protected] 4 points 1 month ago (2 children)

That's X4 Foundations. Supports Linux and Vulkan 👍

[–] [email protected] 1 points 1 month ago

Woah, that start boom goes into the bones xD

[–] [email protected] 2 points 2 months ago
[–] [email protected] 1 points 2 months ago

It does have some protocol overlaps especially for UDP. Not that it's very complicated but it helped me when I implemented this in FreeSpace Open to get head tracking working on Linux PC too 🤓

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Can't tell for sure either. ~~It~~ Lag feels slightly higher but perfectly fine for trying some head tracking without investing in additional hardware. This depends a lot on the processing power, of course. Cam doesn't matter that much. It seems to read with only ~540 px width or something and any webcam of the last decade should manage ~50 fps with that 🤔

I'm also uncertain what the current penalty is for running this on Wayland via gamescope, which is really bringing my rig to it's limits.

[–] [email protected] 2 points 2 months ago

Basically get Lutris and running the LUG-Helper: https://github.com/starcitizen-lug/lug-helper

Alas "VM" and "performance" don't fit together.

[–] [email protected] 3 points 2 months ago (2 children)

I play with a 6700XT on 5760x1200 nowadays: https://www.youtube.com/watch?v=iyf3TC5reU8

[–] [email protected] 3 points 2 months ago (4 children)

The SC LUG just rocks 🤘

[–] [email protected] 3 points 2 months ago (6 children)

Uh oh… hope that one works better on Linux.

[–] [email protected] 1 points 4 months ago

Coming along nicely 👍

[–] [email protected] 46 points 4 months ago

Some argued that the new requirements were to protect cars from theft.

Car thieves: Oh noeeees… anyway 🤷

[–] [email protected] 3 points 4 months ago

Heh, probably for the better 🤣

 

Colonial Viper Build has a new video up showing more progress pictures: https://www.youtube.com/watch?v=kfucWaZxjus

 

War am Wochenende aufm Flugplatz EDSH und durfte da Mäußchen spielen :)

 

Today I printed the 3D plan of version 2 of my Primary Buffer Panel I'm working on for a while in Wings3D now. Jumped a lot of hoops to convert STL to SVG only to discover that Wings3D has an export for that built in xD

This is loosely based on a Macross Valkyrie cockpit (the rest of the world may know that as Robotech). It's still WIP and I'm still moving stuff around.

The print gives me the opportunity to get a feeling for size and proportions for the first time. Damn… that's huge 🤓

 

Asking because I remember similar from e.g. Okuna where a shiton of communities were created during the gold rush but many were left unmoderated for months until they eventually ceased.

And at what point would a transfer be considered by staff?

 

Yes, No Man's Sky does only support one gamepad. Single digit. This gamer doesn't care. Here have headtracking and HOTAS in NMS. Vanilla. No mods. Thanks OpenTrack, AntiMicroX and MoltenGamepad ❤️

Mebbe I'll do a proper recording someday: https://tube.tchncs.de/w/1NwcNBeyYEagNwZKGVQ21w

Wondering about that button box? Didn't use it in this demo but you can find plenty more examples on the channel and more details on my blog: https://beko.famkos.net/category/simpit/

How it's done? NMS does support a gamepad but it also reads/maps all gamepads to a single device. It makes no difference between multiple gamepads!

This leaves me with a very limited amount of possible buttons on the HOTAS after mapping that to one virtual gamepad using MoltenGamepad (I usually split that one up into multiple gamepads for braindead games).

So for additional buttons I used AntiMicroX to map the rest as keyboard presses.

Doing so I noticed that NMS does "look-around" on the right stick and this is where OpenTrack comes into the play. It offers a joystick output (using evdev) and that is also just… a gamepad! Needs some remapping though to get pitch and jaw to the proper axis for NMS. This is done via SDL env (basically what Steam does under the hood but boy their GUI for that sucks): SDL_GAMECONTROLLERCONFIG="000022e86f70656e747261636b206800,opentrack-to-nms,rightx:a3,righty:a4,platform:Linux,crc:e822,"

And there you have it. NMS with my trusty old X52 Pro and a DIY headtracker for 5 bucks 🤓

PS: I'm aware that the recording quality sucks. This was very spontaneous with a webcam sitting on my chair. I basically just finished my happy dance that this started working properly and decided to smash that recording button. PC was not even in "gamemode".

-- BekoPlayingGamesTheWayIWantPharm

 

I guess that counts as simpit too: https://tinandjar.com/2023/01/09/feel-game-gun-recoil/ 🤣

Hell of a DIY controller. Also no idea how that monitor survives this onslaught.

(https://beko.famkos.net/f/1CMFi)

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