12

Description

Van Briggle bud vase. Seal of authenticity on bottom of vase. Never used.

[-] bbue@lemmy.dbzer0.com 3 points 1 day ago

Only 350 lbs. So easy to rearrange

[-] bbue@lemmy.dbzer0.com 3 points 1 day ago

I realize now I should have titled it Spamjo Canjo

99

Description

These limited edition lizard man statues are unique pieces of art created by a local artist. The statue depicts a mythical figure of a lizard with human like characteristics, reportedly sighted in the swamps of South Carolina. Super unique, rare statue. Our statues are proudly made in the USA with the highest quality materials. A properly cared for concrete statue can last a lifetime in most weather conditions. Make it even more unique by applying a stain, paint, or sealant. Dimensions: 30 in H

Weight: 130 lbs

26
Spam Canjos (thelemmy.club)

Description

Unique handmade stringed instruments with bodies made from repurposed Spam cans. These canjos have long wooden necks with metal frets and single strings. Each instrument has a tuning peg at the top and a rope strap for carrying. One canjo features an Oven Roasted Turkey Spam can and the other features a Classic Spam can. bought a bunch of these for gifts at Christmas 14 years ago new condition all signed and guaranteed for life by the maker.

41
Need some hands? (thelemmy.club)

Description

The Hand Shaped Chair was created in 1962 and quickly gained attention for its unique and unconventional design. Originally designed by the contemporary artist and designer Pedro Friedeberg, this mid century modern chair reproduction is a timeless classic that will never go out of style. The palm creates a comfortable seating surface that conforms to your body. Whether you're looking to add seating to your patio, pool area, or garden, our outdoor concrete hand shaped chairs are the perfect statement piece. Very easy to paint or stain. Dimensions: 35" Tall, 27.5" Wide, x23.5" Deep Weight: Approximately 350lbs each

58
Baptisms to go, please (thelemmy.club)
[-] bbue@lemmy.dbzer0.com 10 points 3 days ago

I like using sonarr(https://sonarr.tv/) - you can assign the episodes and seasons. Then you can have it rename them. There is an absolute episode numbering setting. Trash guides is helpful too: https://trash-guides.info/

My setup is for Plex, but I'm assuming Jellyfin should be able to consume the library names the same

[-] bbue@lemmy.dbzer0.com 2 points 2 months ago* (last edited 2 months ago)

Really excited to try this. Handbrake always too daunting for me. Currently putting it into a docker container - couple of requests:

  • looks like the auto detect fails to see GPU passthrough on docker container. I'm assuming I can force it and ignore the auto detect?
  • I pointed it at a 7 season show on my NAS from a work server node. It appears to be copying everything over before starting the encoding. Could this be chunked? I'd like to eventually point this at all my media and let it run

EDIT: Looks like it was my doing on the GPU docker stuff. Need to follow steps to enable GPU on docker then need the following arguments:

--gpus all -e NVIDIA_VISIBLE_DEVICES=all -e NVIDIA_DRIVER_CAPABILITIES=compute,video,utility

[-] bbue@lemmy.dbzer0.com 1 points 4 months ago

In my experience, the original is preserved in these kinds of projects. QoL, tweaks, and others are optional. While some games may have taken slow downs into account, many did not. These projects, I would say, are the definitive way to play. Stay true to the original, or get fed up with outdated control methodologies and toggle on QoL changes. Devs are very attune to how these games were originally designed and don't forsake the original. As for emulators, you can still very much miss out on the intended way to play - think crt scanlines. And emulators are quite literally a hodgepodge of tweaks to make the games run. One of the reasons projects like this were born - because people wanted 100% accuracy

[-] bbue@lemmy.dbzer0.com 4 points 4 months ago

The recomp/decomps have turned out to be the absolute best way to experience these games. QoL tweaks, the game runs like it should, and is vastly more accessible. On original HW some games (looking at you Oot) have memory spikes and slow downs which is obviously not an issue in these flavors. Emulators are just about always with some trade off - recomp/decomp absolutely don't have that

bbue

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