Ategon

joined 1 year ago
MODERATOR OF
[–] [email protected] 97 points 10 months ago (8 children)

Calculation for MAU changed so the old MAU and the new MAU cant really compared

old one used to include commenters and posters while the new one has that and also voters
both are missing people who dont do any of these three actions though

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago) (1 children)

Yeah setting that to monospace so browser determines it. Should just be two lines, one for each theme

Pull request maybe coming late tomorrow and then it'll probably be in 0.19.2

[–] [email protected] 8 points 10 months ago* (last edited 10 months ago) (4 children)

1 -> yep, to make it a certain language put that language after the first three backticks. For inline you can do it using curly braces after the second backtick with a dot and then the language in it

```abnf
x=4
```

x=4

`x=4`{.haskell}

x=4{.haskell}

`x=4`{.js}

x=4{.js}

2-> https://www.npmjs.com/package/markdown-it-highlightjs is the specific one but its basically just a wrapper around highlightjs

3 -> ~~unknown, I didnt mess around with that when implementing them and I dont think it supports it.~~ edit: can probably be added manually by messing around with css. Ill do a pull request after my exams

[–] [email protected] 12 points 10 months ago

Yeah that was the plan but had a security vulnerability just brought up so we pushed early

[–] [email protected] 6 points 10 months ago* (last edited 10 months ago) (1 children)

There was some federation issues that are getting fixed plus a couple other bugs that need to get fixed before we update so site behavior doesnt break (e.g. show read posts not working). I assume we would update sometime after Christmas since 0.19.1 is in release clients and so we aren't dealing with maintenance over the holidays

Edit: seems like 0.19.1 released today, still likely after Christmas due to the second reason and so that can be checked to make sure there's no issues still

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago) (1 children)

Alright ive modded you

Heres my copy paste for the days (every day I switch the day and the title at the top (if I send it before the challenge drops I just do insert name here and then edit it later). When https://adventofcode.com/2023/stats hits 100 for both nums then I unlock the thread and put an edit at the bottom saying its unlocked

(text here is slightly different since 0.19 dropped now so my warning about that is gone)

# Day 15: Lens Library

## Megathread guidelines
- Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
- You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

## FAQ
- What is this?: Here is a post with a large amount of details: https://programming.dev/post/6637268
- Where do I participate?: https://adventofcode.com/
- Is there a leaderboard for the community?: We have a programming.dev leaderboard with the info on how to join in this post: https://programming.dev/post/6631465

***

🔒 Thread is locked until there's at least 100 2 star entries on the global leaderboard

I also add a link to the new post on the sidebar calendar when I post it

Title is in the format

🎄 - 2023 DAY 15 SOLUTIONS -🎄

The title emojis ive been rotating through 7 different ones based on the day of the week, can see past days for ones ive used or you can do your own thing

You should get options in the format

When clicking on the three dots on a post (bar the local pin since thats admins only). Community pin pins it / unpins it and the lock locks / unlocks the thread to prevent people from posting in it

Will unmod myself from here after I see its going fine

(If I dont get a reply back by the stats hitting 100 for both puzzles today then ill just post the megathread to catch it for today)

[–] [email protected] 4 points 10 months ago* (last edited 10 months ago)

It still doesn't catch everything since there's users that don't vote comment or post

Adding in users who don't do any action would double it again (although not public info which people are visiting communities hence why its not part of it)

[–] [email protected] 37 points 10 months ago* (last edited 10 months ago) (1 children)

Thanks for merging in some of my changes <3

Code block support should be great for posts coming from programming.dev and the active user change should help communities feel a bit more alive and be more accurate to actual activity

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago) (3 children)

For modding in general, baseline is checking and handling reports made by users. In addition to that though there can be looking over posts in the instance to make sure none break the rules (sometimes theres stuff like off topic posts made that arent reported)

This community specifically in addition to the above has the solution threads that would require to be posted when the new puzzle drops while AoC runs throughout december

Daily tasks:

  • checking reports once a day or something similar and dealing with them
  • while AoC is running at midnight ET post a solution megathread and lock it. When the two numbers for the day at https://adventofcode.com/2023/stats get above 100 unlock it (done to prevent cheating on the global leaderboard, only the first 100 scores count there). Usually takes at most 30 mins to reach 100, was much shorter in the early days of the month
[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

Alright, if you make an account and make a post or comment in the cscareerquestions community then I can mod you

Usually like to start communities off with two mods so this post will still be open until theres a second response

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

Thats already handled by lemmy ui currently. The same link posts will collapse into the same one

Just isn't supported by some frontends since its a frontend specific feature (mostly the apps)

Comments merging isn't supported though but the post mirrors can be toggled between relatively easily

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

Yeah ill be editing it and trying to relaunch it in the new year with a different format

 

The bot api got updated so updated my rss feed bot to V0.18 as well

It auto posts new things from rss feeds into communities. I currently have it set up in [email protected] [email protected] and [email protected] posting official news from the engines and some other people are using it as well (one having adapted it to post news from their city)

If you want to set it up and are having issues feel free to ask me about it.

In this update theres also some other things about the bot that have changed

  • Data is now pulled from a yaml file so its easier to deal with as opposed to digging through the javascript code in order to change stuff
  • Important values such as how long the bot will wait before checking for new posts have been parameterized
  • You can now post things that are in two rss feeds or in one rss feed but not another if you want to filter posts down a bit more
  • You can set a date cutoff for how long ago you want to backpost posts from
 
 

Prop Game, Chelesste, 3D Adventure Minigolf, Astrobrawl, Aether, AXIAL: Prototype, Barkelona, Knights of the Road, Bunker 21 Extended Edition

 

cross-posted from: https://programming.dev/post/653659

The theme of the game jam voted on by participants is Parallel Worlds

Feel free to share progress of games you're working for it around the fediverse. We have a hashtag on the microblogging platforms #FediverseJam and there are engine specific communities like godot, unity, unreal, etc. that you can find on programming.dev

The jam will last for nine days before submissions to the itch.io page close https://itch.io/jam/summer-fediverse-jam

Ill be streaming games submitted to the jam and will do a video showcasing the entries once results are out

Hope you enjoy! Ill be aiming to run these twice a year as a way to encourage some more game dev activity around the fediverse

 

cross-posted from: https://programming.dev/post/653659

The theme of the game jam voted on by participants is Parallel Worlds

Feel free to share progress of games you're working for it around the fediverse. We have a hashtag on the microblogging platforms #FediverseJam and there are engine specific communities like godot, unity, unreal, etc. that you can find on programming.dev

The jam will last for nine days before submissions to the itch.io page close https://itch.io/jam/summer-fediverse-jam

Ill be streaming games submitted to the jam and will do a video showcasing the entries once results are out

Hope you enjoy! Ill be aiming to run these twice a year as a way to encourage some more game dev activity around the fediverse

32
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

The theme of the game jam voted on by participants is Parallel Worlds

Feel free to share progress of games you're working for it around the fediverse. We have a hashtag on the microblogging platforms #FediverseJam and there are engine specific communities like godot, unity, unreal, etc. that you can find on programming.dev

The jam will last for nine days before submissions to the itch.io page close https://itch.io/jam/summer-fediverse-jam

Ill be streaming games submitted to the jam and will do a video showcasing the entries once results are out

Hope you enjoy! Ill be aiming to run these twice a year as a way to encourage some more game dev activity around the fediverse

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

The community currently has no mods (as the person who requested it in the request community did not want to mod it).

If anyone wants to be a mod feel free to dm me or reply here

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