You could middle click to color pick in the event
The canvas was expanded to have that area a bit before this was posted
Trending communities is scuffed and doesnt actually show trending communities. Usually if theres a new community made within the last 2 days it shows there otherwise it shows the most dead communities as they are getting large subscriber activity relative to their MAU
Vacant collects a lot of different kinds of communities ranging from unmoderated ones that havent been taken over yet by a new mod team to ones that are admin started to start getting some content on that subject (usually if thats the case ill be posting in it on my other account)
Ive been working on some game tools to let me make various games quicker without needing to do the same things in every game i make
Above you can see two of them ^ Ive got an achievement system implemented as well as a toolbar that lets you trigger things easily for testing purposes (e.g. giving the player a weapon, spawning an enemy, etc.)
Theres a data persisting system that will persist data in different scopes (e.g. room, level, run, game, permanent) that everything else uses. For example the achievement system looks at a certain category and a trigger (which is a key that the data in the persister is set under) so that whenever data is added to that trigger it sees if its higher than the amount needing to unlock the achievement (and if so unlocks it). The persister is decoupled from everything else by sending signals and then everything that wants to look at what data is set can (this would be the achievements, the unlock system, the dialogue system to see which dialogue is unlocked, etc.)
Main tools I have made:
- palette swapping (allows for swapping the palette of the game so that things like each zone can have different colors)
- unlocks (what weapons, enemies, etc. are unlocked)
- toolbar (debug helping)
- persister (persists data through a scope)
- logger (logs information (separate so other components can show the logs e.g. the toolbar or a terminal)
- leaderboard (keeps track of scores of players)
- data (reads txt files from a data folder for usage in the rest of the game for separation of data and behaviours. e.g. you can define enemies each in their own txt file and have a generic enemy object that has its properties set based on the enemy it is. Makes it so you can easily add new stuff
the issue is there isnt such thing as an instance-only community
if you mimic the actions I did above but on the community level rather than the post level you might be able to do it but new instances pulling the community for federation after you did it wouldnt be affected by that so you would need to seed it in the instances ahead of time or keep doing it
a second way would be reaching out to other admins to remove the community from their instance but that involves talking to a ton of different instances
Hey, im actually doing a post right now with some screenshots. Should be up in a bit on meta
(was also the one that purged the conversation. things should still be in the modlog if youre interested in digging around for it)
Congrats on the alpha ๐
Ill start off with my choice. Been teaching myself rust recently so I can mess around with the lemmy backend so will likely attempt it using rust to practice it a bit more
Lemmy itself needs JS to work, wouldnt make sense to limit myself to not using it when the sites im sending people to dont have that restriction. Whats the bloat youre talking about, I can look at it
For the background I used tsParticles for the particles, and the gradient behind that uses framer motion to change colors by moving a linear gradient back and forth
And here is the distribution for the top 100 games. Major changes are the gamemaker slice increasing and the unity slice decreasing
Ategon
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No, things are moving along though (pictrs upgrade was just completed). Again I'm not going to give a date were going to upgrade at apart from warning before we do so since it won't be followed due to us all being volunteers and things changing due to issues coming up
0.19.4 is annoying since it adds the hashtag additions where posts are auto hashtagged with the community name. I was aiming to Ideally remove that from the codebase before we upgrade but we might have to upgrade with that in it