the green is blank pixels, its white on the actual canvas
The canvas was expanded to have that area a bit before this was posted
Yeah lemmy currently doesn't send notifications about moderation actions
Some mod teams add it in through manually dming (which usually will happen here if someone on the admin team is warning, banning, etc. you (apart from site bans which the user wouldn't be able to access their messages from) and its not just an obvious spammer or bot) or code their own systems to notify about actions
Everything's viewable in the modlog though and you can filter by yourself to see all actions made relating to you
Ive been working on some game tools to let me make various games quicker without needing to do the same things in every game i make

Above you can see two of them ^ Ive got an achievement system implemented as well as a toolbar that lets you trigger things easily for testing purposes (e.g. giving the player a weapon, spawning an enemy, etc.)
Theres a data persisting system that will persist data in different scopes (e.g. room, level, run, game, permanent) that everything else uses. For example the achievement system looks at a certain category and a trigger (which is a key that the data in the persister is set under) so that whenever data is added to that trigger it sees if its higher than the amount needing to unlock the achievement (and if so unlocks it). The persister is decoupled from everything else by sending signals and then everything that wants to look at what data is set can (this would be the achievements, the unlock system, the dialogue system to see which dialogue is unlocked, etc.)
Main tools I have made:
- palette swapping (allows for swapping the palette of the game so that things like each zone can have different colors)
- unlocks (what weapons, enemies, etc. are unlocked)
- toolbar (debug helping)
- persister (persists data through a scope)
- logger (logs information (separate so other components can show the logs e.g. the toolbar or a terminal)
- leaderboard (keeps track of scores of players)
- data (reads txt files from a data folder for usage in the rest of the game for separation of data and behaviours. e.g. you can define enemies each in their own txt file and have a generic enemy object that has its properties set based on the enemy it is. Makes it so you can easily add new stuff
Reports are typically fine. Theres a couple issues with 0.18 but the amount of people reporting would make up for that. Removed it locally from my instance since some reports came to me fine
I assume it will be snapped soon by lemm.ee or world but its around midnight in the US right now and early morning in europe
the issue is there isnt such thing as an instance-only community
if you mimic the actions I did above but on the community level rather than the post level you might be able to do it but new instances pulling the community for federation after you did it wouldnt be affected by that so you would need to seed it in the instances ahead of time or keep doing it
a second way would be reaching out to other admins to remove the community from their instance but that involves talking to a ton of different instances
Hey, im actually doing a post right now with some screenshots. Should be up in a bit on meta
(was also the one that purged the conversation. things should still be in the modlog if youre interested in digging around for it)
1 -> yep, to make it a certain language put that language after the first three backticks. For inline you can do it using curly braces after the second backtick with a dot and then the language in it
```abnf
x=4
```
x=4
`x=4`{.haskell}
x=4{.haskell}
`x=4`{.js}
x=4{.js}
2-> https://www.npmjs.com/package/markdown-it-highlightjs is the specific one but its basically just a wrapper around highlightjs
3 -> ~~unknown, I didnt mess around with that when implementing them and I dont think it supports it.~~ edit: can probably be added manually by messing around with css. Ill do a pull request after my exams
Ill start off with my choice. Been teaching myself rust recently so I can mess around with the lemmy backend so will likely attempt it using rust to practice it a bit more
Lemmy itself needs JS to work, wouldnt make sense to limit myself to not using it when the sites im sending people to dont have that restriction. Whats the bloat youre talking about, I can look at it
For the background I used tsParticles for the particles, and the gradient behind that uses framer motion to change colors by moving a linear gradient back and forth
Ategon
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You could middle click to color pick in the event