You could middle click to color pick in the event
any fediverse account will work. Itll allow you to log in when it opens
Ive been working on some game tools to let me make various games quicker without needing to do the same things in every game i make

Above you can see two of them ^ Ive got an achievement system implemented as well as a toolbar that lets you trigger things easily for testing purposes (e.g. giving the player a weapon, spawning an enemy, etc.)
Theres a data persisting system that will persist data in different scopes (e.g. room, level, run, game, permanent) that everything else uses. For example the achievement system looks at a certain category and a trigger (which is a key that the data in the persister is set under) so that whenever data is added to that trigger it sees if its higher than the amount needing to unlock the achievement (and if so unlocks it). The persister is decoupled from everything else by sending signals and then everything that wants to look at what data is set can (this would be the achievements, the unlock system, the dialogue system to see which dialogue is unlocked, etc.)
Main tools I have made:
- palette swapping (allows for swapping the palette of the game so that things like each zone can have different colors)
- unlocks (what weapons, enemies, etc. are unlocked)
- toolbar (debug helping)
- persister (persists data through a scope)
- logger (logs information (separate so other components can show the logs e.g. the toolbar or a terminal)
- leaderboard (keeps track of scores of players)
- data (reads txt files from a data folder for usage in the rest of the game for separation of data and behaviours. e.g. you can define enemies each in their own txt file and have a generic enemy object that has its properties set based on the enemy it is. Makes it so you can easily add new stuff
Reports are typically fine. Theres a couple issues with 0.18 but the amount of people reporting would make up for that. Removed it locally from my instance since some reports came to me fine
I assume it will be snapped soon by lemm.ee or world but its around midnight in the US right now and early morning in europe
the issue is there isnt such thing as an instance-only community
if you mimic the actions I did above but on the community level rather than the post level you might be able to do it but new instances pulling the community for federation after you did it wouldnt be affected by that so you would need to seed it in the instances ahead of time or keep doing it
a second way would be reaching out to other admins to remove the community from their instance but that involves talking to a ton of different instances
Hey, im actually doing a post right now with some screenshots. Should be up in a bit on meta
(was also the one that purged the conversation. things should still be in the modlog if youre interested in digging around for it)
1 -> yep, to make it a certain language put that language after the first three backticks. For inline you can do it using curly braces after the second backtick with a dot and then the language in it
```abnf
x=4
```
x=4
`x=4`{.haskell}
x=4{.haskell}
`x=4`{.js}
x=4{.js}
2-> https://www.npmjs.com/package/markdown-it-highlightjs is the specific one but its basically just a wrapper around highlightjs
3 -> ~~unknown, I didnt mess around with that when implementing them and I dont think it supports it.~~ edit: can probably be added manually by messing around with css. Ill do a pull request after my exams
Update: Ive make a new leaderboard with code 3316962-6587d422 that has a name that isnt just my username (for some reason AoC only lets the leaderboard be an account name) since theres not many people on it currently and so its easy to find when the events going on
If you joined the last one rejoin this new one
Lemmy itself needs JS to work, wouldnt make sense to limit myself to not using it when the sites im sending people to dont have that restriction. Whats the bloat youre talking about, I can look at it
Instances have been added if they have a decent amount of activity and dont break the programming.dev rules (no hate speech, no illegal content, no lolicon). The ones currently here are just basically ones that I know exist but other ones can get added if someone sends me links to them or an issue gets opened on the repository
Sure I could adapt it a bit to do that. I can show info on one and then add in a refresh button to get a new instance in that category or something similar.
And sure I can move regional into their own category
For the background I used tsParticles for the particles, and the gradient behind that uses framer motion to change colors by moving a linear gradient back and forth
Ategon
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Yeah I havent gone through and cleared it in a bit since there isnt much of a point to due to it being mostly used internally only rn (and forgejo makes the process very annoying unless you do it directly through the db)
Ill purge things and adjust settings again soon