there was an issue (no pixel placing cooldown) so the sites being rebuilt to fix it
Servers overloaded atm, will be a bit to have things fixed
For communities yes due to cross instance stats but for instances themselves (which the stats above is based on) no. You can just use post read times in addition to the three which will catch anyone who has read a post. Post reads are something each instance has access to for its users so it can do the unread comments feature but it doesn't federate (but each instance self reports stats on itself).
The testing instances were all blocked so that test posts didnt start populating the feeds
the voyager instance also has no relation to the voyager app, its not a staging area for it
if theres demand for a testing area we can make a testing community here and hide it from the feeds by default
For your edit, this is a collector community for gamedev news so its valid in both. Feel free to crosspost it over if you want
This community got voted to be a collector community for all of the programming content in the instance
So that kind of thing is allowed to be posted here and people in the comments can give people communities to crosspost it to lead them towards that area for future posts
This makes it so users can be lead to other communities in the instance to then post in instead of not knowing where to do so (if theyre in another instance they cant browse our local communities very well in the default UI without needing a third party site)
I can add a way to automate that with a bot in the comments
The C# version of the project is separate from the main one. It is possible to entirely code a game in c++ though in the main one (you can use both c++ and gdscript in it in one game interchangeably). Gdscript is a really easy language to learn though and is similar to other scripting languages (the only things you really need to learn is some keywords godot added to make coding in it easier when using things in the engine. Stuff like node names etc you would have to learn regardless of the language you're using)
The JavaScript singleton no longer exists in Godot 4. Instead theres something called JavaScriptBridge. Docs about it here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html#calling-javascript-from-script but havent used it before so cant give more than that
Then it'll be a feature only in our site and any other sites using our version of lemmy
Yeah this is the best spot atm in the instance, its a catchall community for programming things in the instance. The ios dev community is currently going through the community request process and then this can be crossposted into there
Heres an explanation I did on the old post https://programming.dev/comment/1029515
Ategon
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bots arent allowed, if you point out the pixels mods can check if they actually are bots