alessandro

joined 1 year ago
 

Steam link

A wholesome, cosy shopkeeping game where you uncover & clean trinkets then upcycle them to sell to endless colourful & quirky customers. Spend your savings to upgrade your shop, buy better tools, plus expand and customise your space.

 
 
 
[–] [email protected] 2 points 4 months ago (1 children)

You have to address this question to Aleph One team themselves who set up everything up on Steam; my guess, is that they are looking for reachability of their works and, thus, keep the IP alive in the public conscious (the original IP concept, at least)

[–] [email protected] 15 points 4 months ago (1 children)

That's EA for you, with Richard Garriot understanding what EA is really all about even before EA themselves knew it.

[–] [email protected] 6 points 4 months ago

added to the title.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (3 children)

The issue with Nintendo is that to their true core, they are still a of card games company that inspire to become the next Disney. The problem with GameCube was polluted with the "for family first", without realize that their original NES '80 kids where 15~20 year older... not little child anymore. People didn't want the "Super Mario Sunshine" console, they wanted Resident Evil 4, Silent Hill 2~3 kind of console. The people that buy today the switch are probably clueless parent that buy the "for child" console... or a Nintendo Adult as parallel for Disney Adult.

[–] [email protected] 1 points 4 months ago

I've removed the line from the line to better adhere to TomHW writing.

[–] [email protected] 14 points 4 months ago

Thanks for bring this up, now I've fixed from "15% increase to " increase to 15% from 5%". Should be more clear

[–] [email protected] 3 points 4 months ago

Despite what people say, Nvidia is certanly the one with most complete support for Linux... if support for a OS is defined by how Windows is supported.

The way GPU are supported on Windows is this: Microsoft pick your whole experience, then you install the setup.exe with a bunch of bloat and some advertisement from the OEM (Nvidia or the Nvidia's GPU resellers like EVGA, ASUS...)

If you stick with the most popular distro which have the exact Linux kernel Nvidia support... yeah, nothing can beat Nvidia. You have amazing support for nearly every feature your GPU offer (cuda, ray tracing etc), but if you want to try some kind more exotic flavour of Linux, expect problem.

AMD, being much more OpenSource friendly, it mean you can have the top notch 3D acceleration on basically anything, even Puppy Linux ( a ~200MiB Linux live distro), but if you're looking for more advanced features (like OpenCL of LLM support)... well, good luck with that: eventually, someday, they also will work (if meanwhile AMD don't drop support your card if too old).

There's no perfect answer. Despite the flaws, people in the Linux community love AMD because they give drive support in the "Linux's way". Nvidia support is better, but it's the "Window's way", and you need to stick to the rules on what Nvidia consider "Linux" (which, for short, is "Canonical's Ubuntu")

[–] [email protected] 4 points 4 months ago (1 children)

Depend on the flow, when the gaming industry row against it (ie: Epic store exclusivity to exclude Linux's support by indie develeopers, Anti-cheat that bar Linux support away) Linux adoption stay around 1% while sustaining the growth of PC gaming (it mean Linux keep growth together anyway).

Now, with SteamDeck we have a situation where the "row against" is still there, albeit much lower because publisher AAA aren't too sure they want to be kept out SteamDeck's business.

We still see how much fast Linux adoption will growth when the industry goes "neutral" (aka: do not go against with Anticheat)... and even when, someday maybe, they will just "support".

So far now, Linux is going great if you consider AAA publisher did fail to sink it down (the only single big entity that openly support (not even exclusively) is Valve).

When you go against the flow you look slow: but the energy behind you is double than anybody else.

[–] [email protected] 8 points 4 months ago* (last edited 4 months ago)

Currently in the industry there are two ways to get the "big money" without resort on MTX and GaaS.

  1. "big day one selling carnival". With few exception with titles such as Skyrim and GTAV (which have multiple "day one" or duble-dip), this is how the AAA industry makes the big money: the very first days is where the publisher try to recover+earn money as whole. Later copies sold are mostly for bundles or special offer.

  2. Early Access program. That's where Palworld fall into. With few exceptions, this is the primary tool for indie developer that can't invest money in marketing "big day one carnival". It's safer because route because they don't to compete with the "day one carnival" from other AAA publisher. And can know straight away how much money they need to scale up (or down) their vision for the project (something WB couldn't have when they went the suicide squad route)

Basically, for Palworld have success (or not) alter how the product scale the game itself will be.

[–] [email protected] 1 points 4 months ago

"Because people would stop buying their games!" [makes] "it’s perfectly legal"?

That's your logic?

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