this post was submitted on 02 Jul 2024
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Depend on the flow, when the gaming industry row against it (ie: Epic store exclusivity to exclude Linux's support by indie develeopers, Anti-cheat that bar Linux support away) Linux adoption stay around 1% while sustaining the growth of PC gaming (it mean Linux keep growth together anyway).
Now, with SteamDeck we have a situation where the "row against" is still there, albeit much lower because publisher AAA aren't too sure they want to be kept out SteamDeck's business.
We still see how much fast Linux adoption will growth when the industry goes "neutral" (aka: do not go against with Anticheat)... and even when, someday maybe, they will just "support".
So far now, Linux is going great if you consider AAA publisher did fail to sink it down (the only single big entity that openly support (not even exclusively) is Valve).
When you go against the flow you look slow: but the energy behind you is double than anybody else.
One thing that might really help would be Valve releasing an official version of SteamOS to the public. It would hopefully get us more handhelds running SteamOS natively and people switching their PCs, particularly if they can release it before the Win10 EOL date.
Sure, projects like Bazzite exist, but I don't think those have enough reach beyond the people already running some form of Linux.