[-] [email protected] 14 points 3 months ago

I was part of some exploration guilds in World of Warcraft with the aim to explore every inch of the Azeroth, get beyond every instance border and just climb hard terrain even if there was an easier way up.

[-] [email protected] 5 points 3 months ago

Kyse on juurikin uskon asiasta, tässä uutisoidaan asiaan liittyvistä uskomuksista, ei siitä että mitä tapahtui.

Noin muuten tän aiheen ympärillä olevasta uutisoinnista tuntuu jotenkin aina jäävän täsmentämättä se että laboratoriosta leviäminen ja luonnollinen alkuperä eivät ole toisiaan poissulkevia ja vastaavasti että jos alkuperänä olisikin laboratorio ei se tarkoita suoraan että virus olisi siellä tarkoituksella kehitetty tai muokattu.

[-] [email protected] 5 points 3 months ago

Noita tietoja käytetään onnellisuuserojen selittämiseen.

Itse onnellisuus kuitenkin mitataan vain pyytämällä vastaajia asettamaan itsensä asteikolle 0-10, jossa 0 on huonoin mahdollinen elämä ja 10 paras mahdollinen.

22
submitted 4 months ago by [email protected] to c/[email protected]

Was wondering about this and how it might not be the same as ones first system played. (let's not count general dice or battle maps etc. this time)

For me it might be either Mouse Guard 2e boxed set or DnD 5e Tomb of Annihilation book.

[-] [email protected] 6 points 4 months ago

Use every opportunity to turn planning into information gathering.

I try to use every opportunity to stop the planning "phase" of the game and go to the information gathering before continuing the planning. This can be pretty much any unknown that the characters bring up, like some if -statement in their plan, some fact they are unsure about etc.

The information gathering might be anything from a simple skill check to a full adventure and after that we go right back to the planning.

This has removed a lot of planning hours that wouldn't have had anything to do with the situation they are going into.

[-] [email protected] 6 points 4 months ago

Nothing, but the effort might be one the driving forces of how one uses social media. And thus how it's communities begin to operate and feel.

[-] [email protected] 7 points 5 months ago

This is hard one because most of the one shots are just awful as they rarely include any guidance to how to run them in short of time. At least every one shot should include a guidance of how and which parts to leave out when time is running out.

So the best ones are usually systems designed for one shots without separate scenarios but assuming you are asking about those the most palatable one has been DnD 5e adventure Sarah of the Yellowcrest Manor from Candlekeep mysteries. The middle part can be pretty much skipped if the time is limited, there is at least some guidance on how to run it and the end dungeon is short and sweet.

[-] [email protected] 12 points 5 months ago

The Crew -games would be pretty similar to The Game.

Multi-session cooperatives:

  • Arkham Horror the Card Game

Single-session cooperatives:

  • Pandemic
  • Paleo
  • So Clover!
  • Mysterium

You can also use search like this to figure out something that really fits to your table (Might take long to load!): https://bggbester.netlify.app/?b64=AhMCAgUABgAPAxAlA-gCAwsDCxUFGwMMAw0ldTAHFQUcABMDEgMRJQfqFAMVAwQCFgAZABcAGAABAhgKB-cYCgsE

[-] [email protected] 5 points 5 months ago

The Alexandrian has vast amounts of posts about it: https://thealexandrian.net/in-the-shadow-of-the-spire

25
submitted 6 months ago by [email protected] to c/[email protected]

Lately I have really been into reading and watching some deeper critiques of ttrpg systems and adventures that really dig into why something works or not. This doesn't necessarily mean that the critique needs to be a long one but a slightly larger picture of the matter is appreciated.

If you have any suggestions of good ones, I would love to add them to my reading list. (And reminder: you don't need to agree with the critique to recommend it)

Here are some of my favorites:

[-] [email protected] 7 points 6 months ago

Trajectory of Fear is a must read: https://nerdsonearth.com/wp-content/uploads/2020/03/Trajectory-of-Fear.pdf

And it's really important that the table has at least somewhat common understandin of what kind of narrative they are trying to achieve.

42
submitted 6 months ago by [email protected] to c/[email protected]

For me the main one is to run Blades in the Dark for the very first time and maybe play through the Pendragon starter adventure.

[-] [email protected] 3 points 8 months ago

I would say that most of the wisdom in Trajectory of Fear (https://nerdsonearth.com/wp-content/uploads/2020/03/Trajectory-of-Fear.pdf) would work here as well even though it's about Horror.

If you think about the steps presented there as of Unease, Suspicion, Anticipation and Revelation then the advice should work really well.

"I can’t really do the same with my homebrew world which has very little in common with the real world." I don't think that is necessarily true but it requires the players to have a proper understanding of what is normal and expected.

[-] [email protected] 5 points 9 months ago

Zoo and museum tickets

[-] [email protected] 16 points 11 months ago

I would say that many Mind Flayer villains are quite interesting because they are Mind Flayers.

view more: next ›

Trumble

0 post score
0 comment score
joined 1 year ago