Y-level. Before 1.18 the top layer containing bedrock was y=4.
TheRedSpade
impassible terrain
Foundations + power lines (power optional) + zip line tool
unkillable monsters
Stun rebar + Xeno Basher (and maybe inhalers)
The Deck does have desktop mode. I use it almost exclusively on mine.
I worked with a Zebulon (of course, we called him "Zeb") a couple years ago. He's in maybe his mid 20s now.
I was introduced to this game by a friend and played it all the time! There was a sequel too.
And he's incapable of creating anything. And he has zero charisma.
What's BST?
I'm not even sure whether you're referring to directories or actual physical folders.
The color coding wouldn't stop you from rotating the blueprint 180°. Do that one time, and you're stuck tracking down that one segment of track. If you can avoid that (or don't mind the troubleshooting) then awesome. I just know it'd frustrate me to no end.
A dual-level system did cross my mind, but the real drawback is that you'd have to remember which level is going e. g. north/east and south/west and place each signal on the correct side or rotate the blueprint the correct direction. Every. Time. Forgetting once will result in a signal being on the wrong side leaving no path for the trains to travel. I would forget frequently.
I read earlier that rails won't snap between two blueprints, so I already expected to have to lay the majority of the track manually. That coupled with what you've said makes it seem as though blueprints are useless for rail networks other than the aesthetics surrounding them. That's not nothing, but having to manually place all the signals at every intersection will be a chore. I guess I'll just have to minimize intersections.
You don't get in touch with "people in Antifa", because there's no such thing as being "in" Antifa. It's the idea of being against fascism, not a group of people.