Squiddlioni

joined 5 months ago
[–] [email protected] 24 points 6 days ago (5 children)

Twitch (and YouTube currently) switches to a new content stream to play an ad, which is easy to detect and block in an extension. If I understand the tech correctly, server side ads would be stitched into the playing content stream. The extension would have to know the content of the video to know that an ad is playing. There are some clever ways that might be caught (looking for spikes in bitrate, volume differences, etc), but none of that currently exists in the software in the OP.

[–] [email protected] 66 points 1 week ago

Save someone else having to look up the conversion: 1700 metric years is roughly 3092 years fahrenheit

[–] [email protected] 19 points 2 months ago

The small one's Stun, big one's Kill

[–] [email protected] 7 points 2 months ago

Huh. I expected to wander in here and see people confused about why this is on unpopularopinion. I'm apparently a repulsive philistine. A meteorite-forged knife sharpened on daylight is a joy to use, but you can also just buy cheap stamped knives, do basic maintenance, and spend your mental capital elsewhere if you want.

[–] [email protected] 5 points 5 months ago
[–] [email protected] 28 points 5 months ago (1 children)

Maybe "credentialed" wasn't the right word. I was thinking of software licenses and access to third party tools and systems. Probably not as big a mess in game dev as it is in government.

[–] [email protected] 96 points 5 months ago (13 children)

It's called Brook's Law. It takes a lot of time and effort getting people up to speed, and that takes experienced devs away from coding. You also have to get them credentialed, teach them the tools, need extra code reviews/testing/bugfixes while they learn the quirks and pitfalls of the code base, etc. In the long term you'll be able to get more done, but it comes at the cost of short term agility.