Scallops

joined 3 months ago
MODERATOR OF
[–] [email protected] 4 points 4 days ago

We are legion.

[–] [email protected] 2 points 1 week ago

It's lifted straight up from the source material. As far as seventies series go, S: 1999 took itself quite seriously, in a good way. It's still sort of zany and the science isn't there in the plot, but the models and the casting more than make up for it.

 

cross-posted from: https://lemm.ee/post/59305590

Orbital Trouble: d12 Space Outpost Hooks - Roleplaying Tips

[–] [email protected] 4 points 1 month ago

Thank you and welcome!

 

Hi folks! If you’re into tabletop RPGs and sci-fi, there’s a place for you here!

[email protected]
/c/[email protected]

[–] [email protected] 1 points 1 month ago

I got sidetracked for a while, but here are some answers from that chat:

Ideally you just swap planets. Whatever you have set up for them on planet one is now surprise on planet two.

[in response to the above] This is the default solution for story focused games. The story continues to the next act, the players dictate how.

“I hadn’t thought of that! I don’t have anything prepared. Why don’t we just pause things here for now and chat. I’ll have it ready next time.”

I guess the question is how far off the path? Jump 1 away or Jump 6? GM completely unprepared? Or not as prepared as you’d like? As a Traveller GM I’ve got

  • The notes for every planet and system within range of the PCs ship x2. I.e. for J2 every system within 4 parsecs.
  • A list of 100+ random NPC names
  • A couple sentences about each system
  • Same for the two to five largest factions in my setting

So if the PCs wander I’ve usually got enough material for one night’s worth of material

An easy delay is simply to go into more detail. For example, have them go through the steps of Customs at the new starport, or notice something interesting about another ship, etc. It adds texture to the game, is interesting, and gives you the extra time to prep.

For my group (not sure if it will work for every group) i just leveraged their completionist mindsets. I told them "here are 15 jobs" and the first thing they did was plot an exact course to hit all of them, so they prevented themselves from wandering.

The last one is my favorite of this bunch, because as a player I'd fall for that hook, line, and sinker.

Thank you everyone for participating!

 

cross-posted from: https://lemm.ee/post/55540901

 

cross-posted from: https://lemm.ee/post/55842471

These are some high quality, fan-made rules for Cepheus Engine (and so based on the Mongoose Traveller SRD) covering various Star Trek shows up until 2017 (TOS, TAS, TNG, DS9, ENT).

 

User Monomyth posed an interesting question on the Traveller discord that I wanted to replicate here:

hi team, just a quick discussion based question with no right answer; if youre running a game, and the players decide to veer off course into something completely out of left field (such as going to a planet you do not have prepped), is it appropriate to come up with some "delaying issue" so you can have it ready for next session?

Transposing to other settings: what do you do when the players go off-script?

I can summarize some answers we’ve got on that server, but I don’t want to prime your answers from the start.

[–] [email protected] 1 points 3 months ago (1 children)

You’re pinning for a system that prevents fascism, but it doesn’t exist. You prevent it through other sociological structures. The method for selecting power can’t do what you want it to do.

But by all means, keep trying to bait people online, I’m sure that helps you somehow.

[–] [email protected] 4 points 3 months ago (3 children)
[–] [email protected] 1 points 3 months ago

Yeah, definitely don’t get caught doing that.

[–] [email protected] 1 points 3 months ago

You wrote psychopath wrong.

[–] [email protected] 2 points 3 months ago

The thing about a cult is that it doesn’t need you in particular. It needs people. Ideally, idiots. So it doesn’t matter that a lot of people are leaving/will leave Twitter. The idiots will remain, and the platform will serve its purpose.

 

What are your favorites to play on? Anything valid, be it a published RPG setting, an adaptation you did of other media (book, game, movie), a mashup you or someone else create, etc.

[–] [email protected] 2 points 3 months ago (1 children)

All it needs is a name and you’ve got a ready adventure.

[–] [email protected] 1 points 3 months ago

Why is it worn out near the top?

[–] [email protected] 1 points 3 months ago

There is one open source VTT I know of: Fari App. It didn’t have any docker ready images last I checked. But you can play online in their server and all content is saved locally in your machine on JSON files. Sadly, new development has stopped and the author is only doing maintenance now.

I’ve only played theater of the mind on Foundry, with the Cortex system. So I can’t give you feedback on maps and the like. We used inspirational images and the tokens were sometimes manipulated to represent who’s with who. That was very easy to do. Also the dice animation running through the screen and the sounds are really neat. Plus it all works in your browser, no local software install.

1
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

This is meant to be a non-exhaustive list, in stream-of-consciousness order.

Dedicated systems

  • Traveller (in its many incarnations throughout the past nearly 50 years and derivatives such as Cepheus, Hostile)
  • 2300 AD (now a setting for Traveller)
  • Cyberpunk (2013, 2020, V3.0, Red)
  • Paranoia
  • Eclipse Phase
  • Lancer
  • Star Wars roleplaying (different games by different publishers: WEG d6, d20, FFG NDS)
  • Warhammer 40K
  • 3:16: Carnage Amongst the Stars
  • Shadowrun
  • Apocalypse World
  • Coyote & Crow
  • SLA Industries

FATE based systems

  • Bulldogs!
  • Mindjammer
  • Nova Praxis
  • Diaspora
  • Atomic Robo

OSR/d20 based systems

  • Stars Without Number
  • Starfinder
  • Mothership
  • CY_BORG

Year Zero

  • Mutant: Year Zero
  • Alien: The RPG
  • Blade Runner: The RPG
  • Coriolis – The Third Horizon

GURPS

A host of modules and supplements named after the subgenre, GURPS-style. GURPS Transhuman Space, Cyberpunk, etc.

Other systems

  • Star Trek Adventures (Modiphius 2d20)
  • Dune: Adventures in the Imperium (Modiphius 2d20)
  • Rifts (Palladium)
  • Robotech (Palladium)
  • Scum and Villainy (FitD/PbtA)

Solo friendly

  • Stoneburner
  • Ironsworn: Starforged (PbtA)
  • Hostile (Cepheus/Traveller)

Out of print/No longer developed

  • Firefly RPG (Cortex Plus)
  • Serenity RPG (Cortex Classic)
  • Battlestar Galactica RPG (Cortex Classic)
  • Gamma World (D&D)
  • Space Opera
  • Other Suns
  • Albedo
  • Space Master
  • HARP SF
  • Blue Planet
  • Ringworld
  • Living Steel
  • High Colonies
  • Jovian Chronicles
  • Heavy Gear
  • Justifiers
  • Star Frontiers
  • Universe
  • CORPS

Have a suggestion to improve this? Your favorite game missing? Leave a comment.

view more: next ›