Anytime! And let us know how it went. [email protected] would be interested in this too.
I was looking into the skill list of Bulldogs, one of my favorite sci-fi Fate creations. Things I like about the changes they made:
- no Lore, not setting appropriate.
- no Notice: players will use any skill related to what's being noticed. A good burglar is better at detecting plain clothes cops and break in weaknesses, for instance.
- Academics is broken down into setting appropriate skills (they used science, and systems).
- replaced Resources by Haggle, with a simpler mechanic. You may want to ditch this entirely since buying and selling doesn't mesh that well with T2.
- no Investigate: it's an action RPG, Science can be used for general deductive reasoning, otherwise another specific applicable skill (i.e. Systems to investigate a hack, Larceny to investigate how the safe was broken into, etc.)
Notes:
- if you fragment skills, you make it harder for someone to progress along that field (needs more advancements to raise it all), which may be what you want.
- The opposite for coalescing skills.
- A skill list smaller than 18 will make your characters stronger, bigger than 20, weaker (they start with 10 trained skills out of 19 existing on the default list).
- keep in mind characters have only 6 starting skills at +2 or above.
Will you be using the default skill list or will you tweak it?
Have it be modular, so you can build platoons of armored soldiers. An long range comms/EW module, a belt fed grenade module, a heavy weapons ammo/power supply module, zero G jetpack module, etc.
Zozer game's Discord might be a good place to find players.
It's lifted straight up from the source material. As far as seventies series go, S: 1999 took itself quite seriously, in a good way. It's still sort of zany and the science isn't there in the plot, but the models and the casting more than make up for it.
Thank you and welcome!
The thing about a cult is that it doesn’t need you in particular. It needs people. Ideally, idiots. So it doesn’t matter that a lot of people are leaving/will leave Twitter. The idiots will remain, and the platform will serve its purpose.
All it needs is a name and you’ve got a ready adventure.
Zozer Games has a few solo Traveller books that are well regarded.
There's one aptly named Solo for general traveller adventures, there's Hostile Solo for an Alien / Aliens feel and some really cool squad mechanics. I think there's a third supplement, but I'm not sure.
Edit: aha! The third book! Classic Traveller style, I'm guessing by the price there's minimal artwork.