Hello Evan! I'm a long-time appreciator of your work. I'm commenting to ask if there are any plans to rework the mechanics of jumping down a chasm to the next floor? Specifically, as it pertains to Weak Floor rooms. If we could have each tile of the weak floor room map perfectly to the pit room below it'd enable the tactic of falling directly onto a thrown Mageroyal plant to avoid that first tick of bleed entirely.
I'd also like to suggest adding new functionality to the Stone of Flock: summoning a fluffy herd of sheep to soften your landing (perhaps halving the fall damage and removing bleed entirely?).
Hello Evan! I'm a long-time appreciator of your work. I'm commenting to ask if there are any plans to rework the mechanics of jumping down a chasm to the next floor? Specifically, as it pertains to Weak Floor rooms. If we could have each tile of the weak floor room map perfectly to the pit room below it'd enable the tactic of falling directly onto a thrown Mageroyal plant to avoid that first tick of bleed entirely.
I'd also like to suggest adding new functionality to the Stone of Flock: summoning a fluffy herd of sheep to soften your landing (perhaps halving the fall damage and removing bleed entirely?).