[-] Mikina@programming.dev 58 points 1 month ago

Is there any OS that allows this config?

At least with Linux, if I encrypt my hard drive, I have to enter my encryption password on every login, for some even during boot.

Not sure about Windows. I wpuldn't be surprised if you can have bitdefender on with auto login.

[-] Mikina@programming.dev 64 points 2 months ago

I'd say that's because here on Lemmy, we already don't give a fuck about and wouldn't touch Chrome or Edge with a ten foot pole, but some of us trusted Mozzila, which is now starting to do dumb AI shit. And having your trust broken hurts.

Astroturfing would not be recommending LibreWolf as an alternative.

If you look into alternatives, Brave is one that's usually mentioned but there's always someone quickly posting all of the dumb shit they did.

[-] Mikina@programming.dev 49 points 10 months ago* (last edited 10 months ago)

He's 18, contributed to the Switch emulator Ryjunix, alongside some other projects while also doing school. His reasoning is that he along with Whisky doesn't have the capabilities, manpower and skill to properly contribute to the Wine on MacOS, just like Proton is doing for Linux, and that he's worried that if Whiskey would make CrossOver unsustainable (who do have the resources to do it better), that it could kill Wine on MacOS.

I'd say that's fair, and anyone allegeding blackmail or buying off is insulting.

[-] Mikina@programming.dev 51 points 1 year ago

Suno was what radicalized my stance on AI, and I refuse to use any of it.

As a solo hobbyist game dev who struggles with art, I had a pretty reserved approach for AI for stuff like art, animation or most notably voice acting, which makes the game a lot better but is really hard to do if you're not a native speaker or don't have a budget. My plan was to start with AI filling in places I couldn't do, but then pledge that 100% of the first sales will go towards paying an actual artist/VA and replace the assets as soon as possible. That felt like a fair compromise.

And then I tried Suno. You see, as a programmer, my line of work isn't really threatened by AI. Quite the contrary - it hinders the learning process of so many new programmer who will end up missing core skills, that it kind of increases my job security.

And since stuff like VA is something I don't really understand, I mostly considered it as an asset that AI can temporally provide.

After trying Suno, which makes something I am passionate about - I've tried and failed for the past few years to learn instruments, and starting a band and making music is one of my so far unattainable dreams, it was so, so devastating. To see something you've actively struggled with, dreamed about, and made an effort for to overcome the challenges, unsuccessfuly so far, be overtaken by a literal three word prompt, making a better song I probably ever will - it's so heartbreaking, demoralizing and awful. Which is something I haven't realized when thinking about art I was not invested into, but now, thanks to Sunk, I see how it must feel for every artist, and I refuse to support any of it. It gave me determination and motivation to make the effort towards meeting people who do VA or assets I need, and collaborating, even if it postpones everything by a long time.

Fuck AI, and fuck this guy. The product may be useful and is pretty mindblowing, but it comes at a cost of making a lot of artists demotivated and miserable. Also, saying that "music is hard, people don't want to" just adds salt to the wound, insult to the injury, and is really fucked up thing to say, after the product you've made affected and demoralized artists at large so much. Seriously, fuck that guy.

[-] Mikina@programming.dev 65 points 2 years ago
[-] Mikina@programming.dev 61 points 2 years ago* (last edited 2 years ago)

I had the same issue with gamedev industry, but thankfully Ive very quickly realized that's how work works, and you usually have a choice - either earn a good living being a code monkey, or find a job in a small company that has passion, but they won't be able to afford paying you well, or do it in your free time as a hobby. Capitalism and passion doesn't work together.

So I went to work part-time in cybersecurity, where the money is enough to reasonably sustain me, and use the free time to work on games in my free time. Recently, Ive picked up an amazing second part time job in a small local indie studio that is exactly the kind of environment I was looking for, with passion behind their projects - but they simply can't afford to pay a competitive wage. But I'm not there for the money, so Ibdon't mind and am happy to help them. Since there are no investors whose pocket you fill, but the company is owned by a bunch of my friends, I have no issue with being underpaid.

But it's important to realize this as soon as possible, before trying to make a living with something you're passionate about will burn you out. A job has one purpose - earn you a living. Companies will exploit every single penny they can out of you, so fuck them, don't give them anything more than a bare minimum, and keep your energy for your own projects.

And be carefull with trying to earn a living on your own - because whatever you do, no matter how passionate are you, if it's your only income and your life depends on it, you will eventually have to make compromises to get by. It's better to keep money separate from whatever you like doing, and just keep your passion pure.

EDIT: Oh, I forgot to mention one important thing - I'm fortunate to not have children, share living costs with a partner, and live in a city with good public transport, so no need for a car, and free healthcare. I suppose that makes it a lot more easier to get by with just a part time.

[-] Mikina@programming.dev 46 points 2 years ago

Is it even possible to solve the prompt injection attack ("ignore all previous instructions") using the prompt alone?

[-] Mikina@programming.dev 46 points 2 years ago

I'm actually glad for it. It made me switch to Linux, discover Mullvad Browser and their VPN combo, get a GrapheneOS phone, find an amazing Freetube YT desktop client, and dabble with Home Assistant and PIHole. Plus I migrated to Protonmail and Kagi as my search, and Lemmy instead of reddit is also an amazing change, the discussions I've seen so far feel better and more in depth, and I'm enjoying my time here so far. The lack of endless content is also great, to help with implementing Digital Minimalism.

So, while I hate any large corporation and their greed with more and more passion, it has lead me to a nice privacy journey, for which I'm glad.

[-] Mikina@programming.dev 51 points 2 years ago* (last edited 2 years ago)

My favorite story about docs is when I tried implementing multithreaded Raycast in Unity.

I needed it to hit multiple targets per ray. Should be pretty easy, after all - there is this parameter right in the constructor:

maxHits: The maximum number of Colliders the ray can hit.

And this is how you use it, straight from the docs:

The result for a command at index N in the command buffer will be stored at index N * maxHits in the results buffer.

If maxHits is larger than the actual number of results for the command the result buffer will contain some invalid results which did not hit anything. The first invalid result is identified by the collider being null. The second and later invalid results are not written to by the raycast command so their colliders are not guaranteed to be null. When iterating over the results the loop should stop when the first invalid result is found.

Well, no. It's not working like that. I was always getting just a single hit, but sometimes, I received two or more hits. After a few days of debugging, I have found a typo in bubblesort, which caused the multiple hits, and I was in fact getting only one hit every time.

Strange, must be a bug then. And then I found it. A bug report from 3 years ago. But it was closed as solved. And the resolution?

I have some news about the issue where RaycastCommand will only return a maximum of 1 hit regardless what you set maxHits to.

According to our developers, each individual raycast in a batch only does a Raycast single in PhysX which will only return the first hit, and not multiple hits if the ray passes through several objects which would require a different raycast function. The documentation simply doesn't explain this very well.

The docs above are from 2021. Three years after this. The fuck "doesn't simply explain it very well"? It literally explains it pretty damn well.

But looks like they've finally changed the docs for 2022+ at least, it did happen few years ago.

[-] Mikina@programming.dev 53 points 2 years ago* (last edited 2 years ago)

My personal opinion is that it's one of the first large cases of misalignment in ML models. I'm 90% certain that Google and other platforms have been for years already using ML models design for user history and data they have about him as an input, and what videos should they offer to him as an ouput, with the goal to maximize the time he spends watching videos (or on Facebook, etc).

And the models eventually found out that if you radicalize someone, isolate them into a conspiracy that will make him an outsider or a nutjob, and then provide a safe space and an echo-chamber on the platform, be it both facebook or youtube, the will eventually start spending most of the time there.

I think this subject was touched-upon in the Social Dillema movie, but given what is happening in the world and how it seems that the conspiracies and desinformations are getting more and more common and people more radicalized, I'm almost certain that the algorithms are to blame.

[-] Mikina@programming.dev 65 points 2 years ago

Definitely defederate. I did not come here to let Meta monetize my content on their platform. Also - Facebook and Instagram crowd is among the worst userbase on the internet, with the blandest cotent, right behind Tik-Toc. I don't think it has much value, and it would make everything hell to moderate - it's just a lot of users.

So, defederate, I say.

view more: ‹ prev next ›

Mikina

0 post score
0 comment score
joined 2 years ago