Ironically, instead of "prescribing against," it seems like you mean proscribing.
I never finished the game, but I turned it on and listened to the loading screen music frequently. I ended up playing Final Fantasy Legends III more often on the Gameboy.
Agreed. The same way I disliked how whiny Anakin was but it made sense in context that Vader was this emotionally stunted kid with a traumatic childhood he couldn't get over.
Concision seems like it should be a word for that which is made concise rather than the brevity itself. An incision is the cut made by incising.
Agreed. The whole thing was just a waste. It felt like they were trying to create a desperate situation similar to the Empire Strikes Back, but to do so they made the Resistance have the worst planning and resources and strategy. They made the plucky heroes stupid in order to make the stakes higher. It only built on the unbelievability of the setup for TFA that after the fall of the Empire, the New Republic would just give up any memory of having very recently recovered from galactic fascism and immediately become weak and useless.
The slow speed chase and multiple ships just getting picked off felt like a horror movie where characters are getting picked off by the serial killer over the course of a few hours instead of an adventure movie you want to rewatch.
It took me two attempts to get through Stephenson's Cryptonomicon even though it was thematically up my alley. He includes so many tangents and explanations that it can be tedious at times, however interesting some of them might be. I'd almost prefer footnotes to the longer tangents so I could just get into them optionally if I choose.
I enjoyed Snow Crash, but I think he's better at world building than following a plot to a satisfying ending. It seems a common criticism that some of his books end a bit abruptly without enough investment in the conclusion, especially in contrast to the significant detail he puts in to the world building.
Freddie Oversteegen
Random thoughts:
Cheat, in the worst kind of way—Full god mode, BFG with unlimited ammo, etc. That can ruin a game pretty easily when there's no challenge and the story might not be new or interesting. Might lead to boredom and wanting to do something else.
Play games you don't like much and can only stand to play in small increments.
Play casual, relaxing games like Dorfromantik that you can quit playing easily after a round or two.
Get into game design. Make your own game so you're creating something that you can share with others. It's still related to your gaming interests, but could be more productive.
Make friends with someone or a group of people who have a different hobby in common so you have a reason to socialize that doesn't drag you back to playing games.
Make a bucket list and start pursuing one of the items on the list like writing a novel or painting a landscape or building something practical.
Set time limits for your gaming and force yourself to do something else that doesn't allow for gaming, even something simple like taking a walk without a gaming device. Make gaming a reward for being responsible rather than an addictive obligation. Focus on learning to appreciate delayed gratification.
Okay. Thanks. I'm already subscribed there. It's sadly not as active as I'd like.
It was a SNES game: https://www.youtube.com/watch?v=GmWbOkAR8fA.
Seems like a less technological take on the capsule hotel concept like the New Rose Hotel in the eponymous short story by William Gibson. You'd have to add some high tech though. Have a punk steal electricity from a nearby building to power a cyberspace deck so he can escape the mundanity of his container coffin box.
Check out Optimistic Nihilism.