Kelbesq

joined 2 years ago
[–] [email protected] 2 points 1 week ago (1 children)

Are you finding the new conveyor counters useful?

[–] [email protected] 2 points 2 weeks ago

There are two easy ways to tweak the game without needing mods. You can kind custom craft a pseudo new game+ that way.

  • Game settings/advanced game settings - can allow you to start with tech unlocked, hostiles set to passive, and a variety of other settings
  • SCIM can let you easily edit your save game, including, but not limited to unlocking recipes, unlocked research etc.

I've been debating tweaking some settings for my second go (when 1.1 drops) myself. I think giving myself Manual Depot Uploader from the start of the game will really make the play though more fun without really altering the need to go exploring. I've been waffling on setting all the critters to retaliate only. I think I want to redo all of the crash sites to explore the new breakdown mechanic, but that's just me. I do want to see if there are new achievements with 1.1 before i tweak an advanced setting, but I guess I could spin up an old save for that if I cared enough.

Your game, make it play how you want to make it play.

[–] [email protected] 1 points 3 weeks ago

You have orange boxes? Half the time I have concrete parking garages....

[–] [email protected] 4 points 3 weeks ago (1 children)

On the plus side, a handful of mods are no longer needed.

What mods were you using that you waiting on?

[–] [email protected] 2 points 3 months ago (1 children)

Looking at your "long shot" view: I assume each of your towers covers building one item (like module frames)? Do you have the structures themselves as blue prints, or do you build them by hand?

[–] [email protected] 2 points 3 months ago (1 children)

On the plus side, the generators themselves are the same. You wouldn't need to rework those, except to increase the number. Overclocking the generators can help there too if you aren't doing so already.

Ionized isn't worth it unless you need a way to sink power shards in a complex end game setup. It takes a got bit of power to make. Also supposedly one of the best fuels for the jetpack. Once you get some alt recipes (Heavy Oil Residue and Diluted Fuel) you can really make your crude stretch, and it's not really the limiter. My first retro fit was from Turbo Fuel to Nitro Rocket Fuel, and now I am in the middle of moving to Heavy Oil Residue -> Diluted Fuel -> Nitro Rocket Fuel. I have more crude oil than I can use now, and am limited by sulfur/coal/etc.

Given all of that, yes, making a separate plant might be a good plan.

[–] [email protected] 2 points 3 months ago

They have announced it. Some info is here: https://satisfactory.wiki.gg/wiki/Consoles Ive run it on my Steam Deck, but I am not a fan of the controls. I mostly want a console release, because I want better controller support (and thus better controls while using my Steam Deck).

[–] [email protected] 1 points 3 months ago (1 children)

Do you know what has been publicly stated by Coffee Stain?

[–] [email protected] 1 points 3 months ago

I might need to start doing things like that. My global rail is getting congested. Although playing with the wait times has helped a great deal.

[–] [email protected] 3 points 3 months ago (5 children)

I'm coincidentally work on rocket fuel in the same area. Of course, my pipe work looks nowhere near as good as yours! (it probably doesn't help that I have retro-fit the same plant twice with everything still running....)

[–] [email protected] 2 points 3 months ago (1 children)

I'd rather get lots of info, and have to re-watch, that spend 15 minutes listening to filler/fluff. You are also not talking so fast that I can't understand you, so all good.

[–] [email protected] 1 points 3 months ago (2 children)

Are your local loops meant to be disconnected from the rest of your rail network?

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