Created blueprints in satisfactory for a modular ore processing tower. The base is a wrapper around a miner, and the floors process 240 ore each. Scales up to 5 floors tall, allowing for 1200 ore/ingots from overclocked pure nodes.
Concept and inspiration came from Yakes42: https://www.youtube.com/watch?v=KmnoLVtGfvg
In the basic setup, each floor connects to the base directly. With 1-3 floors, each floor is balanced input wise.
Each floor has 3 ore inputs, and 1 ore "forward" port. One of the problems with Yakes42's design is that it was before mk6 belts, and thus didn't need more than 3 floors. To support additional floors, I added an ore output to chain additional floors. The forward port ore is also split out before the machine groups lines are split, so half of the incoming ore is forwarded.
Each floor has 3 ingot outputs, and 1 ingot forwarding input. Again, to chain an additional floor.
There is a slight gap in the roof where i have the steel frame floor that allows you to check on the status of a machine if you really need to.
Internally, it's two machine groups of 4. Splitting is done on the logistics floor.
Screen of the miner with it's cover. There is some internal work to connect the miner output to the cover.
To support 1200 and 5 floors, you need to chain 2 floors off of other floors. The bottom floor needs to connect via the middle lift. Floor 2 needs to chain into floor 3, and floor 4 needs to chain into floor 5. Otherwise, you will exceed the lift height (without using other tricks)
It's using what I call "budget" 1:5 balancer that isn't actually that bad for balance. It's a spliter connect 1:3, and then two of the three legs get split 1:2 again. Once branch (the middle) gets 1/3th, and the other 4 get 1/6th of the resources. As soon as the "middle" leg backs up, it is balanced. I kind of hate the design of real 1:5 balancers, and would only use them if I really needed them for something critical. For smelters with 1200/min input, it really doesn't matter except on the initial fill time.
While I really like the look of radar tower on the top, the Lookout tower looks really out of place. I'll probably come up with a cosmetic design. I've been trying to brainstorm on something actually useful to put on top. The only thing I can think of is for a few to have hypertube cannons.
I like how far away I can see the full tower with a radar tower on top.
Next I plan to do floors with Forges. 4 per floors would let each floor handle 300 for iron alloy, and 400 for copper alloy.
I gave it another look after you comment. I cannot find the advanced button. There really are not many user interactive options in my menu, except in the profile space =/. I've seen other report the menus missing as well.
Either it hiding in plain sight, and I am derp'ing hard, it's so buried I can't find it, or it's completely missing on my end.