Isycius

joined 1 year ago
[–] [email protected] 4 points 2 months ago (1 children)

I would also wager that Valve was worried about Microsoft attempting to use "creative" methods to compete with Steam and chipping away at them, like hidden API. Its not like Valve knew that Microsoft's attempt would continue to flop so hard for decades that they couldn't even try that.

[–] [email protected] 10 points 1 year ago (1 children)

Disadvantage of said system for Google would be the fact that if you do that, people can skip ads much faster and they won't be able to do any tracking of interaction at all. For advertiser's point of view, that would be just worse version of TV commercial.

[–] [email protected] 7 points 1 year ago (1 children)

For many memory intensive operation, this is incorrect since by that logic, Apple's chip should use far more memory due to having quarter as many registers for those purpose. (32x64 vs. 32x256)

Most processors have cache memories for reasons you stated.

[–] [email protected] 6 points 1 year ago

COBOL case is bit different. You can't just modernize millions of lines of code that is functionally unique without service disruption - and services that uses COBOL that large often tends to be very sensitive.

The fact that COBOL as a language is both atrocity to either use or read didn't help that either.

[–] [email protected] 11 points 1 year ago

If so, they should pay for Q/A and/or focus testing themselves. Not freeload off from forcing users.

I can already see that this won't gather them any data that is actually useful for analysis.

[–] [email protected] 6 points 1 year ago

Well, I'm okay with old concept of ads. But it was them that decided that ads must double dip with customer information and it was them that decided that ads viewed by people who are engaged to the ads doesn't count as ads that was 'seen'.

Continuous race to the bottom since then.

[–] [email protected] 0 points 1 year ago* (last edited 1 year ago)

I'm just baffled by someone insisting absurd definition to defend unnecessary enshittification while using all the technical terms and how they function incorrect.

Also, context of this particular thread started with initial comment that PC multiplayer is free, but Xbox online multiplayer (Not any other feature) - which is, identical in its technological basis and requirement - need payment. Then you simply asserted that such functionality was never free on consoles. I don't remember original Xbox requiring me any payment to access XIII's multiplayer mode, but memory is memory, so with no Xbox to test with, I will just accept that point was incorrect on my part.

Then you went off-track stating that method of connection to server or time of implementing technology makes it so that those doesn't count as multiplayer on console. Followed by arguments that is not even possible to do.

If there is anything that I misunderstood from the context is that I just presumed that you were being careful with your claim. Upon reading again, I was indeed very wrong on that. PS3's PSN and Nintendo exists. Consoles always had infrastructure to pull from, the very same infrastructure to PC multiplayer. Companies simply decided to charge more because they could.

[–] [email protected] 0 points 1 year ago (2 children)

You mean there exist online game that doesn't have any host at the end point? So games like Phatasy Star Online runs on magic? I'm genuinely asking here.

So if you connect with modem, it isn't multiplayer? If you connect third-party servers, it isn't multiplayer? Connection doesn't care what hardware is present at end point - all it care is that it satisfies authentication then following byte stream is correctly formatted. The fact that it is console doesn't magically make it require different kind of infrastructure from PC to begin with unless someone forces to.

So what is definition of console multiplayer for you anyway? It clearly seems to be not "A session of a game where multiple players are involved locally or via internet" based on what you are saying so far.

[–] [email protected] 3 points 1 year ago

Even assuming that what he claim is true and can back with evidence, he would need to go further and show that loss of productivity caused by remote working is massive enough to: offset cost of borrowing commercial real estate (Or much larger real estate with corresponding maintenance bill in case on-site location is need for other reason), paying employee transportation, giving up remote talent, etc.

It is entirely his fault for not preparing for the time where people will actually bring out calculator when there was moon-sized sign post for several years.

[–] [email protected] 0 points 1 year ago (4 children)

I don't remember basic multiplayer access was paid service for Xbox, but that maybe me confusing things with Playstation 3's PSN not requiring it. Also, doesn't count? Really? So if it doesn't agree with you, it doesn't count?

[–] [email protected] 1 points 1 year ago

It is likely due to: they want to update their software to add new features, but these device doesn't have enough power to support that or it takes far too much human resource to implement, so most logical answer is they drop it. As for what kind of feature they add that would make it so difficult to implement...

In this brave new world of companies, more ways to serve ads and new method to mine telemetry data seems to count as a feature.

[–] [email protected] 3 points 1 year ago

Personally, I think that is down to most scientists actually facing the reality. Previous expectation was that humanity will be able to adapt to some degree of changes with some sacrifice - then 2020~2021 demonstrated that assumption to be false.

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