InsertUser

joined 6 years ago
[–] [email protected] 2 points 13 minutes ago

@MigratingtoLemmy @101 @openstreetmap

No, this is against Google TOS and OpenStreetMap policy on data sources and the Data Working Group will step in and block any accounts doing this to protect the project as a whole.

[–] [email protected] 1 points 36 minutes ago

@als @Adderbox76 @openstreetmap

I suspect that's because if you read the post it looks like OP is a beginner and not an experienced editor.

Vespucci, JOSM and level0 aren't getting mentioned either because they aren't the best starting points.

[–] [email protected] 1 points 6 hours ago (1 children)

@thibaultmol @unknowing8343 @openstreetmap

Maybe, but they also seem to be making intermediate standards to make it easier to wean themselves off OSM.

It's not clear yet if that is actually a goal or a side effect.

[–] [email protected] 6 points 15 hours ago* (last edited 15 hours ago) (1 children)

@BitSound @openstreetmap
There is no real reason to break things up block by block unless the blocks have unique names or something. It's also a pain to edit when the areas have been glued to the roads.

So yeah, leave them big.

[–] [email protected] 2 points 20 hours ago

@SomeAmateur @Adderbox76 @openstreetmap
I think in its usual setting StreetComplete uploads as soon as you make it (if you have an internet connection). It can also be set to upload when you reach WiFi or manually.

[–] [email protected] 3 points 3 days ago

@ame @MangoPenguin @pietervdvn
StreetComplete does have a couple of quests for this that default to disabled so you can turn them on if you're interested.

[–] [email protected] 1 points 6 days ago (1 children)

@Showroom7561 @openstreetmap
Well yeah, if you get some beefy server somewhere else to do the rendering it will be quicker.
I don't know if Organic Maps and the like actually store vector tiles locally to get the speed up or what, but they're clearly doing something better.

[–] [email protected] 2 points 6 days ago (3 children)

@Showroom7561 @pietervdvn @openstreetmap

This is an offline render, internet speed shouldn't have any effect.

The lack of caching of previously rendered areas is annoying.

[–] [email protected] 2 points 1 week ago

@mamus @gigachad @openstreetmap

This problem has been getting worse for years, they seem more interested in new premium subscription bloat than having an app that works at a usable speed.

[–] [email protected] 1 points 1 week ago (2 children)
[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

@mamus @openstreetmap
It just getting worse the more they do to it.

It doesn't even seem to have a cache for locally rendered tiles so if you pan to a new area and pan back you get to wait a second time.

[–] [email protected] 1 points 1 week ago

@woelkchen @openstreetmap Odd that this hasn't made it to the main website yet?

http://merkaartor.be/

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