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[–] [email protected] 2 points 23 minutes ago* (last edited 22 minutes ago)

@BitSound @openstreetmap
There is no real reason to break things up block by block unless the blocks have unique names or something. It's also a pain to edit when the areas have been glued to the roads.

So yeah, leave them big.

[–] [email protected] 1 points 5 hours ago

@SomeAmateur @Adderbox76 @openstreetmap
I think in its usual setting StreetComplete uploads as soon as you make it (if you have an internet connection). It can also be set to upload when you reach WiFi or manually.

[–] [email protected] 1 points 3 days ago

@ame @MangoPenguin @pietervdvn
StreetComplete does have a couple of quests for this that default to disabled so you can turn them on if you're interested.

[–] [email protected] 0 points 6 days ago (1 children)

@Showroom7561 @openstreetmap
Well yeah, if you get some beefy server somewhere else to do the rendering it will be quicker.
I don't know if Organic Maps and the like actually store vector tiles locally to get the speed up or what, but they're clearly doing something better.

[–] [email protected] 2 points 6 days ago (3 children)

@Showroom7561 @pietervdvn @openstreetmap

This is an offline render, internet speed shouldn't have any effect.

The lack of caching of previously rendered areas is annoying.

[–] [email protected] 2 points 6 days ago

@mamus @gigachad @openstreetmap

This problem has been getting worse for years, they seem more interested in new premium subscription bloat than having an app that works at a usable speed.

[–] [email protected] 0 points 6 days ago (2 children)
[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

@mamus @openstreetmap
It just getting worse the more they do to it.

It doesn't even seem to have a cache for locally rendered tiles so if you pan to a new area and pan back you get to wait a second time.

[–] [email protected] 1 points 1 week ago

@woelkchen @openstreetmap Odd that this hasn't made it to the main website yet?

http://merkaartor.be/

[–] [email protected] -1 points 1 week ago* (last edited 1 week ago)

@NeatNit @openstreetmap
switching topics again are we?

They rolled out a massive new warning type and then didn't have all their apps accept it as OK. That is a deliberate choice. It is their ecosystem from top to bottom, they *chose* not to have the TetheredNet added to the list of allowed warnings in existing installs. If they hadn't wanted to make that choice they should have done the responsible thing and held the rollout until their app supported it.

[–] [email protected] 0 points 1 week ago (2 children)

@NeatNit @openstreetmap

I would assume the same as the reason for warning about this in the first place? They don't seem to like devs tying things back to preset websites and think it deserves a massive warning icon.

[–] [email protected] 1 points 1 week ago (1 children)

@gedaliyah @NeatNit @openstreetmap

If you select a hotel found on Kayak it will add an affiliate link to Kayak in addition to the direct link stored in OpenStreetMap.

If you know to look in https://gitlab.com/fdroid/fdroiddata/-/blob/master/metadata/app.organicmaps.yml you will find:

"AntiFeatures:
TetheredNet:
en-US: Map download service (cdn*.organicmaps.app).
NonFreeNet:
en-US: Hotel widget includes a link to kayak.com not contained in original map
data."

It's new so I think more will probably be flagged later.

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