[–] 5 points 3 years ago

It's not a total vacuum in there, despite the name.

There's a (very loud) motor that pumps air out of the machine at an incredible rate, and air rushes in to fill that space, mostly through the only available opening (the hose). The rushing air carries debris with it.

So there's always some air inside the canister (or whatever collection container), which allows sound to propagate through. My guess is that it would be deafening in there.

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  • [–] 7 points 3 years ago

    Yeah, I've been waiting to see Boost and Sync come out, and in the meantime Connect has matured way more quickly than I would have ever expected. I think it's top of the heap of Lemmy apps now for me.

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  • [–] 14 points 3 years ago

    I definitely got so wrapped up in searching for images for my game that I didn't think until afterwards about the fact that I was searching for "children prisoner sweatshop."

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  • [–] 15 points 3 years ago

    Exactly. At first glance it can spit out some really impressive stuff, but turning that content into a coherent piece of artwork still takes imagination and skill.

    I can't draw very well, but I've gotten good at compositing and image manipulation over the years. SD is amazing, but it doesn't mean that I don't spend hours and hours piecing together an image to be the way I wanted it.

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  • [–] 2 points 3 years ago

    Stable Diffusion loves VRAM. The larger and more complex the images you're trying to produce, the more it'll eat.

    My line of thinking is that if you have a slower GPU it'll generate slower, sure, but if you run out of VRAM it'll straight up fail and shout at you.

    I'm not an expert in this field though, so grain of salt, YMMV, all that.

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