ForgottenFlux

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More than 500 developers at Blizzard Entertainment who work on World of Warcraft have voted to form a union. The World of Warcraft GameMakers Guild, formed with the assistance of the Communication Workers of America (CWA), is composed of employees across every department, including designers, engineers, artists, producers, and more. Together, they have formed the largest wall-to-wall union — or a union inclusive of multiple departments and disciplines — at Microsoft.

This news comes less than a week after the formation of the Bethesda Game Studios union, which, at the time of the announcement, was itself the largest wall-to-wall Microsoft union.

The World of Warcraft GameMakers Guild is made up of over 500 members across Blizzard offices in California and Massachusetts. Despite its size — it is the second largest union at Microsoft overall behind Activision’s 600-member QA union — Cox said that Microsoft’s labor neutrality agreement helped get the organization ball rolling.

Interdisciplinary unions like Blizzard’s are relatively rare, especially in the video game industry, as each department has different needs and goals. Up until this point, the majority of unionization efforts in the video game industry have been spearheaded by QA workers who have traditionally been among the least paid and least protected employees.

The first union at Activision Blizzard was made up of QA workers, as was the first union at Microsoft’s game studios. In addition to the World of Warcraft GameMakers Guild, yet another new union made up of QA workers at Blizzard’s Austin, Texas, office has also formed. The Blizzard Quality Assurance United-CWA is a 60-person unit including QA testers for games like Diablo, Hearthstone, and other Blizzard games.

 

More than 500 developers at Blizzard Entertainment who work on World of Warcraft have voted to form a union. The World of Warcraft GameMakers Guild, formed with the assistance of the Communication Workers of America (CWA), is composed of employees across every department, including designers, engineers, artists, producers, and more. Together, they have formed the largest wall-to-wall union — or a union inclusive of multiple departments and disciplines — at Microsoft.

This news comes less than a week after the formation of the Bethesda Game Studios union, which, at the time of the announcement, was itself the largest wall-to-wall Microsoft union.

The World of Warcraft GameMakers Guild is made up of over 500 members across Blizzard offices in California and Massachusetts. Despite its size — it is the second largest union at Microsoft overall behind Activision’s 600-member QA union — Cox said that Microsoft’s labor neutrality agreement helped get the organization ball rolling.

Interdisciplinary unions like Blizzard’s are relatively rare, especially in the video game industry, as each department has different needs and goals. Up until this point, the majority of unionization efforts in the video game industry have been spearheaded by QA workers who have traditionally been among the least paid and least protected employees.

The first union at Activision Blizzard was made up of QA workers, as was the first union at Microsoft’s game studios. In addition to the World of Warcraft GameMakers Guild, yet another new union made up of QA workers at Blizzard’s Austin, Texas, office has also formed. The Blizzard Quality Assurance United-CWA is a 60-person unit including QA testers for games like Diablo, Hearthstone, and other Blizzard games.

 

Switzerland has recently enacted a law requiring its government to use open-source software (OSS) and disclose the source code of any software developed by or for the public sector. According to ZDNet, this “public body, public code” approach makes government operations more transparent while increasing security and efficiency. Such a move would likely fail in the U.S. but is becoming increasingly common throughout Europe.

According to Switzerland’s new “Federal Law on the Use of Electronic Means for the Fulfillment of Government Tasks” (EMBAG), government agencies must use open-source software throughout the public sector.

The new law allows the codifies allowing Switzerland to release its software under OSS licenses. Not just that; it requires the source code be released that way “unless the rights of third parties or security-related reasons would exclude or restrict this.”

In addition to mandating the OSS code, EMBAG also requires Swiss government agencies to release non-personal and non-security-sensitive government data to the public. Calling this Open Government Data, this aspect of the new law contributes to a dual “open by default” approach that should allow for easier reuse of software and data while also making governance more transparent.

 

Switzerland has recently enacted a law requiring its government to use open-source software (OSS) and disclose the source code of any software developed by or for the public sector. According to ZDNet, this “public body, public code” approach makes government operations more transparent while increasing security and efficiency. Such a move would likely fail in the U.S. but is becoming increasingly common throughout Europe.

According to Switzerland’s new “Federal Law on the Use of Electronic Means for the Fulfillment of Government Tasks” (EMBAG), government agencies must use open-source software throughout the public sector.

The new law allows the codifies allowing Switzerland to release its software under OSS licenses. Not just that; it requires the source code be released that way “unless the rights of third parties or security-related reasons would exclude or restrict this.”

In addition to mandating the OSS code, EMBAG also requires Swiss government agencies to release non-personal and non-security-sensitive government data to the public. Calling this Open Government Data, this aspect of the new law contributes to a dual “open by default” approach that should allow for easier reuse of software and data while also making governance more transparent.

 

Tesla published its second quarter earnings report, in which the company said it earned $1.48 billion in net income on $25.5 billion in revenue. That represents a 2 percent increase year over year compared to $24.9 billion in revenue in Q2 2023 but a 45 percent drop in net income.

Tesla’s gross margins were in the spotlight again, as bullish investors hoped to see improvements after years of steady decline. Rampant price cutting and cooling demand as well as cheaper financing have pushed the company’s once-vaunted margins to their lowest point in six years.

It has unquestionably been a whiplash of a quarter for the company. Tesla abandoned its plan to build a more affordable “Model 2” vehicle — and then recommitted to it. Musk announced a robotaxi reveal event for August but then delayed it until October. The company embarked on a massive series of layoffs, including the entire Supercharger team, and then hired many people back. Tesla’s advanced driver-assist technology came under harsh scrutiny after a previous recall failed to prevent driver misuse. And Tesla shareholders again approved a massive pay package for Elon Musk, after a judge tossed out the first one.

On top of all that, Musk endorsed Donald Trump for president, inserting his companies into a fraught political environment that is likely to have repercussions for Tesla’s sales and brand reputation.

 

CrowdStrike, the cybersecurity firm that crashed millions of computers with a botched update all over the world last week, is offering its partners a $10 Uber Eats gift card as an apology, according to several people who say they received the gift card, as well as a source who also received one.

On Wednesday, some of the people who posted about the gift card said that when they went to redeem the offer, they got an error message saying the voucher had been canceled. When TechCrunch checked the voucher, the Uber Eats page provided an error message that said the gift card “has been canceled by the issuing party and is no longer valid.”

On Friday, CrowdStrike released a faulty update that rendered around 8.5 million Windows devices unusable, according to Microsoft. The update caused the affected computers to be stuck at the infamous “blue screen of death,” or BSOD, a bright blue error screen with a message that is shown when Windows crashes or cannot load because of a critical software failure.

The outage caused delays at airports in Amsterdam, Berlin, Dubai, and London, and across the United States. It also caused several hospitals to halt surgeries, and paralyzed countless businesses all over the world.

 

Research Findings:

  • reCAPTCHA v2 is not effective in preventing bots and fraud, despite its intended purpose
  • reCAPTCHA v2 can be defeated by bots 70-100% of the time
  • reCAPTCHA v3, the latest version, is also vulnerable to attacks and has been beaten 97% of the time
  • reCAPTCHA interactions impose a significant cost on users, with an estimated 819 million hours of human time spent on reCAPTCHA over 13 years, which corresponds to at least $6.1 billion USD in wages
  • Google has potentially profited $888 billion from cookies [created by reCAPTCHA sessions] and $8.75–32.3 billion per each sale of their total labeled data set
  • Google should bear the cost of detecting bots, rather than shifting it to users

"The conclusion can be extended that the true purpose of reCAPTCHA v2 is a free image-labeling labor and tracking cookie farm for advertising and data profit masquerading as a security service," the paper declares.

In a statement provided to The Register after this story was filed, a Google spokesperson said: "reCAPTCHA user data is not used for any other purpose than to improve the reCAPTCHA service, which the terms of service make clear. Further, a majority of our user base have moved to reCAPTCHA v3, which improves fraud detection with invisible scoring. Even if a site were still on the previous generation of the product, reCAPTCHA v2 visual challenge images are all pre-labeled and user input plays no role in image labeling."

 

Proton isn’t reinventing the wheel with this crypto wallet. But it’s another solid option for people looking to create a crypto wallet for the first time. However, cryptocurrencies tend to be a polarizing topic, so let’s see if Proton Wallet doesn’t hurt Proton’s brand image in the future.

  • More information: Proton Blog Article
 

Companies are going all-in on artificial intelligence right now, investing millions or even billions into the area while slapping the AI initialism on their products, even when doing so seems strange and pointless.

Heavy investment and increasingly powerful hardware tend to mean more expensive products. To discover if people would be willing to pay extra for hardware with AI capabilities, the question was asked on the TechPowerUp forums.

The results show that over 22,000 people, a massive 84% of the overall vote, said no, they would not pay more. More than 2,200 participants said they didn't know, while just under 2,000 voters said yes.

 

A federal appeals court has agreed to halt the reinstatement of net neutrality rules until August 5th, while the court considers whether more permanent action is justified.

It’s the latest setback in a long back and forth on net neutrality — the principle that internet service providers (ISPs) should not be able to block or throttle internet traffic in a discriminatory manner.

The current FCC, which has three Democratic and two Republican commissioners, voted in April to bring back net neutrality. The 3–2 vote was divided along party lines.

Broadband providers have since challenged the FCC’s action, which is potentially more vulnerable after the Supreme Court’s recent decision to strike down Chevron deference — a legal doctrine that instructed courts to defer to an agency’s expert decisions except in a very narrow range of circumstances.

Bloomberg Intelligence analyst Matt Schettenhelm said in a report prior to the court’s ruling that he doesn’t expect the FCC to prevail in court, in large part due to the demise of Chevron.

 

After the House of Representatives Committee on the Judiciary released a report accusing the Global Alliance for Responsible Media (GARM) of colluding with companies to censor conservative voices online, Elon Musk chimed in. In a post on X (formerly Twitter), Musk wrote that X "has no choice but to file suit against the perpetrators and collaborators" behind an advertiser boycott on his platform.

"Hopefully, some states will consider criminal prosecution," Musk wrote, leading several X users to suggest that Musk wants it to be illegal for brands to refuse to advertise on X.

Among other allegations, Congress' report claimed that GARM—which is part of the World Federation of Advertisers (WFA), whose members "represent roughly 90 percent of global advertising spend, or almost one trillion dollars annually"—directed advertisers to boycott Twitter shortly after Musk took over the platform.

Twitter/X's revenue tanked after Musk's takeover, with Bloomberg reporting last month that X lost almost 40 percent of revenue in the first six months of 2023 compared to the same period in 2022. That's worse than prior estimates last May, which put Twitter's loss around one-third of its total valuation. Ars chronicled the worst impacts of the ad boycott, including sharp drop-offs in the US, where an internal Twitter presentation leaked to The New York Times showed Twitter's ad revenue was down by as much as 59 percent "for the five weeks from April 1 to the first week of May" in 2023.

Last year, Musk sued other "collaborators" in the X boycott, including hate speech researchers, the Center for Countering Digital Hate (CCDH), and Media Matters for America (MMFA). However, his suit against the CCDH was dismissed this March, and Media Matters has claimed that Musk filing his MMFA lawsuit in Texas may be "fatal" because of a jurisdictional defect.

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